Player/Land/Environmental Suggestions

The place to request or suggest new ideas and features.
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User avatar
Deedy
Posts: 17
Joined: Fri Oct 12, 2012 11:45 pm
Location: Townsville, Australia

Sun Oct 14, 2012 3:16 am

Player
[*]Waypoints

Towns
[*]Villagers
[*]Villager owned/operated plantations
[*]Bigger towns with a sense of inclusiveness
[*]Markets stalls

Land
[*]Oasis'
[*]More cactus/palms
[*]Horticulture
[*]Nomad camps

Building
[*]Windmills
[*]Tables/chairs/piano
[*]Wells (It's a pretty barren land)
[*]Advanced training dummies (levels ... - ...)
[*]Training yards
[*]Watchtowers
[*]Ramps/Bridges (To get up on the walls once they're implemented)
[*]Depends if you want to delve into the building system a lot but wooden scaffolding/makeshift elevators for traversing mountains might be fun

Land Development
[*]Planting vegetation
[*]The ability to order slaves to dig rivers, flatten land, build land up and so on.

I've searched all the terms listed here and I've had 2 - 3 hits on the terms but none with the same idea. I've placed all my suggestions in here to save forum clutter, I hope the topic subject is appropriate.

I understand not everybody is going to agree 100% with my list, there is no need to be hostile for whatever reason. They are just suggestions after all.

Regards,
Deedy
If at first you don't succeed then skydiving definitely isn't for you.

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Marcuss2
Posts: 84
Joined: Thu Sep 27, 2012 8:47 pm
Location: Czech Republic

Sun Oct 14, 2012 8:09 pm

Oh thats so much, but I see some already suggested, modify your suggestions and try so seperate some into different topics, then Ill add you to suggestions list.
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User avatar
Deedy
Posts: 17
Joined: Fri Oct 12, 2012 11:45 pm
Location: Townsville, Australia

Sun Oct 14, 2012 9:55 pm

I've got too much study going on currently to go in depth on any of my suggestions. I've got exams next week.

Anybody on here has my permission to use the ideas and expand on them if needed, otherwise when i find the time i will separate and expand.
If at first you don't succeed then skydiving definitely isn't for you.

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vurt
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Posts: 107
Joined: Sat Dec 10, 2011 9:48 am
Location: Sweden
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Sun Oct 14, 2012 11:59 pm

Chris could probably work with the ideas that he already have and what's already planned for at least a few years before needing any additional suggestions. Just saying :mrgreen: These threads might serve some type of purpose in regards to inspiration though :)

User avatar
Deedy
Posts: 17
Joined: Fri Oct 12, 2012 11:45 pm
Location: Townsville, Australia

Mon Oct 15, 2012 1:11 am

The more ideas the better!

I personally like the building aspects in games. I'm a command & conquer / dune veteran and absolutely loved the series before EA took over westwood. Also playing games like dark chronicle had me really interested in building/designing towns.

Even if the rest of the ideas are rejected i would love an abundance of building types and features. Both inside and outside features. Having the ability to design a massive central style town that travelers flock to would be amazing!
If at first you don't succeed then skydiving definitely isn't for you.

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