Suggestions list (Yep, pretty much abandoned by me)

The place to request or suggest new ideas and features.

Do you think that Kenshi is improving?

By every single update!
296
87%
Some updates made it worse, but still it is ok.
18
5%
Its about same, nothing is changing.
10
3%
It is buggier with every day!
2
1%
Meh fighting demo was da best!
1
0%
Chuck Norris answer
14
4%
 
Total votes: 341
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Marcuss2
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Sat Oct 13, 2012 3:21 pm

toaster Assassin wrote:
Marcuss2 said: Thx toaster Assasin (But on your avatar I see you are murdering toast not toaster)
What better way to weaken an opponent then by destroying their bread and butter.(That was the bread)

Here was the butter.
AntoineVollon%E2%80%99slush%E2%80%9CMoundofButter%E2%80%9Dfrom1875-85-1.jpg.jpg
Nice strategy! I will use it in UFO: Aftershock and UFO: Afterlight :D
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Harnesh
Posts: 10
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Tue Oct 16, 2012 10:08 am

Ive been playing on and off but not posting for a long time.
I got back into Kenshi yesterday and thigns are looking good.
The things I consider would be a nice addition for future are as follows.

Horses and other mounts, perhaps even with mounted fighting at some point.

Spears, simple to make and deadly effective if used in groups.

Crafting as often stated, would bring more depth and enjoyment.
Preferably of some depth. Having men slave away gathering materials for armor and weapon crafting would be neat. Having a somewhat realistic process for creating blades for example is just one of many interesting although timeconsuming thing to implement. Refining ore, different smithing teqniques; a good blade would not only depend on skill, but also how much time an effort a person would put in each step. So there would be a difference between that churned out to the masses, and those few blades with their own name. Added to that, weapon breakage would also be pretty spot on. Mending is of course a part of it, but the added danger of weapons being broken in combat would give all the more sense to carrying two or more.

Finally, some form of cloud system, meaning that player created content, items, powerful plater characters with or without their own faction could be transferred between single player games. To add challange to established in game veterans, if they chose to play a sp game with such a setting.
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Marcuss2
Posts: 84
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Location: Czech Republic

Tue Oct 16, 2012 3:36 pm

Harnesh wrote:Ive been playing on and off but not posting for a long time.
I got back into Kenshi yesterday and thigns are looking good.
The things I consider would be a nice addition for future are as follows.

Horses and other mounts, perhaps even with mounted fighting at some point.

Spears, simple to make and deadly effective if used in groups.

Crafting as often stated, would bring more depth and enjoyment.
Preferably of some depth. Having men slave away gathering materials for armor and weapon crafting would be neat. Having a somewhat realistic process for creating blades for example is just one of many interesting although timeconsuming thing to implement. Refining ore, different smithing teqniques; a good blade would not only depend on skill, but also how much time an effort a person would put in each step. So there would be a difference between that churned out to the masses, and those few blades with their own name. Added to that, weapon breakage would also be pretty spot on. Mending is of course a part of it, but the added danger of weapons being broken in combat would give all the more sense to carrying two or more.

Finally, some form of cloud system, meaning that player created content, items, powerful plater characters with or without their own faction could be transferred between single player games. To add challange to established in game veterans, if they chose to play a sp game with such a setting.
Please make a topic for this

EDIT: Added to suggestions list
Last edited by Marcuss2 on Thu Oct 18, 2012 4:22 pm, edited 1 time in total.
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King
Posts: 30
Joined: Fri Sep 21, 2012 4:25 am

Thu Oct 18, 2012 10:29 am

Aliens. This is not a request. :mrgreen:

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John
Posts: 119
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Location: Yorkshire, England.

Wed Oct 24, 2012 7:59 pm

To improve the list, I would recommend sorting them out into catogories, that way it is easier to see which siggestions are which, it would also make it easier on the eye.
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santiagoth
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Sat Oct 27, 2012 12:05 am

dismemberment would be cool

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Marcuss2
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Mon Oct 29, 2012 5:17 pm

John wrote:To improve the list, I would recommend sorting them out into catogories, that way it is easier to see which siggestions are which, it would also make it easier on the eye.
Nice idea. But I suck at making posts and HTML.
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John
Posts: 119
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Tue Nov 06, 2012 11:55 pm

Marcuss2 wrote:
John wrote:To improve the list, I would recommend sorting them out into catogories, that way it is easier to see which siggestions are which, it would also make it easier on the eye.
Nice idea. But I suck at making posts and HTML.

I suppose I could try and sort something out in my spare time, but there are a lot of bloody suggestions...
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Marrow
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Wed Nov 07, 2012 3:31 am

John wrote:To improve the list, I would recommend sorting them out into catogories, that way it is easier to see which siggestions are which, it would also make it easier on the eye.
Is alphabetical order alright with you for the list marcus?
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Marcuss2
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Wed Nov 07, 2012 8:59 pm

Marrow wrote:
John wrote:To improve the list, I would recommend sorting them out into catogories, that way it is easier to see which siggestions are which, it would also make it easier on the eye.
Is alphabetical order alright with you for the list marcus?
Ok Ill start working on that

EDIT: Done!
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John
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Thu Nov 08, 2012 4:41 pm

Marcuss2 wrote:
Marrow wrote:
John wrote:To improve the list, I would recommend sorting them out into catogories, that way it is easier to see which siggestions are which, it would also make it easier on the eye.
Is alphabetical order alright with you for the list marcus?
Ok Ill start working on that

EDIT: Done!


Well, not entierly, I also suggested adding categories.
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Marcuss2
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Thu Nov 08, 2012 5:31 pm

John wrote: Well, not entierly, I also suggested adding categories.
That wont be easy, what categories you suggest?
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John
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Thu Nov 08, 2012 9:30 pm

Marcuss2 wrote:
John wrote: Well, not entierly, I also suggested adding categories.
That wont be easy, what categories you suggest?

I am not sure, I was thinking along the lines of "Buildings" "Items" "Factions"

Quite simple realy.
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Marcuss2
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Fri Nov 09, 2012 6:22 pm

John wrote:
Marcuss2 wrote:
John wrote: Well, not entierly, I also suggested adding categories.
That wont be easy, what categories you suggest?

I am not sure, I was thinking along the lines of "Buildings" "Items" "Factions"

Quite simple realy.
That shud be hard to sort, because some can belong to buildings and Factions too so I will keep it at alphabet, just use CTRL + F and your fine!

EDIT: Hmm if EVERY SUGGESTION POST had a [***] *** means a letter in what category it shud be placed.

Example: Selling techs. That I means items. If everyone likes this idea I will post a legend.
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John
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Fri Nov 09, 2012 8:34 pm

Marcuss2 wrote: That shud be hard to sort, because some can belong to buildings and Factions too so I will keep it at alphabet, just use CTRL + F and your fine!

EDIT: Hmm if EVERY SUGGESTION POST had a [***] *** means a letter in what category it shud be placed.

Example: Selling techs. That I means items. If everyone likes this idea I will post a legend.



If they belong to more than one category, put it in the category that it fits best into, or create an entierly new category.
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Rage735
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Joined: Thu Mar 28, 2013 2:30 pm

Fri Mar 29, 2013 10:51 pm

Short post, got a feeling this may be planned for implementation but couldn't see anything.

Auto forwarding of produce to a store box or shop front.

I know some items are sent to boxes, but I hate having to empty my bread ovens (etc) manually. :D

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Blackbird
Posts: 44
Joined: Tue Mar 26, 2013 8:36 pm

Mon Apr 01, 2013 2:53 am

Probably (and hopefully) already planned, but I think when deconstructing a building or object, half the building materials should be returned. As it is right now, entire buildings just go poof no matter how much you've put into them.

Veagoure
Posts: 7
Joined: Mon Apr 01, 2013 2:17 pm

Sun Apr 07, 2013 2:29 pm

Schools/Training/ - Doctors, Engineers, Techs, Samurai, Merchants, Agriculture, Civil, Offence/defense, Military, Officer, Weapons, Ship/Boat building, Mysticism, and on and on.

Inventory Screen for entire Squad. So you can move equipment around easier.

Animals: Herds, packs, prides, gaggles, etc

Hunting/Fishing

I apologize if any of these were mentioned before.

Smiley
Posts: 233
Joined: Mon Mar 25, 2013 3:59 pm

Sun Apr 07, 2013 4:30 pm

Blackbird wrote:Probably (and hopefully) already planned, but I think when deconstructing a building or object, half the building materials should be returned. As it is right now, entire buildings just go poof no matter how much you've put into them.
Hmm and salvaging weapons and armor would be nice aswell. So instead of selling all ur junk, salvage it.

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toaster Assassin
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Mon Apr 08, 2013 10:05 am

Would make sense, in such an environment the scrap would be reused. (The process of deconstruction would of course destroy some of the materials).
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