heft and bark blocked off ?

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tkobo
Posts: 158
Joined: Mon Apr 23, 2012 1:01 am

Sun Nov 18, 2012 3:28 am

i tried to reach Heft and Bark tonight,but every path i tried seemed to be blocked off by an invisible wall....intended ?

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Santaissick
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Sun Nov 18, 2012 11:54 am

Maybe you should post this on bug reports?
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toaster Assassin
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Tue Nov 20, 2012 6:44 pm

How far was your units from heft/bark?

How far was your camera from your units?

Were the mountain's messing with the camera?
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tkobo
Posts: 158
Joined: Mon Apr 23, 2012 1:01 am

Wed Nov 21, 2012 10:47 pm

Experimented with this some today,and finally made it to heft.

If i stayed in the long valley,i was able to reach heft.

If i went into the mountains in the area of Black Scratch,to its south ,theres an invisible barrier in the mountains there blocking the route.

If i went to the free traders outpost north west of heft,and west of bark, and tried to reach bark and heft thru the mountains there,there is also an invisible barrier that blocks the paths.

Im now going to try and reach bark from where i am now.

tkobo
Posts: 158
Joined: Mon Apr 23, 2012 1:01 am

Wed Nov 21, 2012 11:36 pm

reached bark from heft just now, so i went back and tried the paths that were blocked.I think i figured out whats happening.

The pics show one route to bark from the north,heading south.Theres this small valley ringed by mountains just south of bark,that you can see bark from.This is one of the places i was running into invisible walls.

There are a couple of "load" spots here.The other day,at the location of these load spots my chars were unable to progress past them, and the pause loading message wasnt coming up.Today in those spots,the pause loading messages did come up,and after the normal delay i could progress forward.

It looks to me,for some reason,on some occasions,the area that has to load to allow forward progress there,doesnt.The chars can still move in the area theyve been in,but cant progress into the new area.

no load message comes up, no pause of gameplay,just an inability to move into the area.

http://i20.photobucket.com/albums/b217/ ... i/bark.jpg

http://i20.photobucket.com/albums/b217/ ... /bark1.jpg

tkobo
Posts: 158
Joined: Mon Apr 23, 2012 1:01 am

Thu Nov 22, 2012 12:00 am

I am right now, as i type this running into the same thing,in a different location.Im west of port south,trying to enter that gate.But try as i might,theres an invisible wall thats perfectly straight on 2 sides,and meets at a perfect 90 degree angle,blocking me from reaching the gate.

Im going to frap it,so you can see what im trying to explain.

It crashed when fraps went active.......

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BloodyNex
Posts: 82
Joined: Mon Jul 04, 2011 12:28 am

Fri Nov 23, 2012 10:43 pm

Are you running on normal speed, double speed, or quadruple speed? Or have you tested with all of them? If you have tested all of them with the same results and need a temporary fix for this issue, I recommend quick-saving and quick-loading. This will force the engine to reload the current area and it will probably load correctly.

tkobo
Posts: 158
Joined: Mon Apr 23, 2012 1:01 am

Sat Nov 24, 2012 9:06 pm

It seems to affect all travel speeds,and yes saving,quitting and loading get it to work correctly again.

If i just save and then quick load,it crashes.

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