Finishing off incapacitated People
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PrinceCold
- Posts: 13
- Joined: Sun Dec 23, 2012 3:05 am
- Clawdius Talonious
- Posts: 540
- Joined: Sun Jan 29, 2012 7:35 am
I second this notion.
Even though I do sort of like that I can use the desire of allies to heal one another against them, lure the gate guards far from the town and drop them, then drop all the shopkeepers guards that come out to heal them one at a time. They typically don't even stop trying to perform the medic action. And it's always hilarious to strip the armor, shirt, and pants off of gate guards and watch them standing around guarding gates in their boots, hats, and skivvies.
Even though I do sort of like that I can use the desire of allies to heal one another against them, lure the gate guards far from the town and drop them, then drop all the shopkeepers guards that come out to heal them one at a time. They typically don't even stop trying to perform the medic action. And it's always hilarious to strip the armor, shirt, and pants off of gate guards and watch them standing around guarding gates in their boots, hats, and skivvies.
- HamSpanker
- Posts: 38
- Joined: Sun Dec 23, 2012 5:13 am
I do with this. Sometimes I hate leaving things to chance, knowing that the man I knocked down will rise again in few minutes time and run away. But then we have to ask, will NPC's be able to also execute our characters? remember we shouldn't be able to do things that NPC's cannot, since that would make us special, and we are not special from the other characters in the game 
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PrinceCold
- Posts: 13
- Joined: Sun Dec 23, 2012 3:05 am
Well a work around would be only being able to finish someone off would be out of combat yes?HamSpanker wrote: But then we have to ask, will NPC's be able to also execute our characters? remember we shouldn't be able to do things that NPC's cannot, since that would make us special, and we are not special from the other characters in the game
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