Finishing off incapacitated People

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PrinceCold
Posts: 13
Joined: Sun Dec 23, 2012 3:05 am

Tue Dec 25, 2012 3:44 am

I think we should be able to finish off people who are incapacitated so pesky allies can't bandage them back?
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Clawdius Talonious
Posts: 540
Joined: Sun Jan 29, 2012 7:35 am

Tue Dec 25, 2012 4:05 am

I second this notion.

Even though I do sort of like that I can use the desire of allies to heal one another against them, lure the gate guards far from the town and drop them, then drop all the shopkeepers guards that come out to heal them one at a time. They typically don't even stop trying to perform the medic action. And it's always hilarious to strip the armor, shirt, and pants off of gate guards and watch them standing around guarding gates in their boots, hats, and skivvies.

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HamSpanker
Posts: 38
Joined: Sun Dec 23, 2012 5:13 am

Tue Dec 25, 2012 4:14 am

I do with this. Sometimes I hate leaving things to chance, knowing that the man I knocked down will rise again in few minutes time and run away. But then we have to ask, will NPC's be able to also execute our characters? remember we shouldn't be able to do things that NPC's cannot, since that would make us special, and we are not special from the other characters in the game :mrgreen:
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PrinceCold
Posts: 13
Joined: Sun Dec 23, 2012 3:05 am

Tue Dec 25, 2012 4:17 am

HamSpanker wrote: But then we have to ask, will NPC's be able to also execute our characters? remember we shouldn't be able to do things that NPC's cannot, since that would make us special, and we are not special from the other characters in the game :mrgreen:
Well a work around would be only being able to finish someone off would be out of combat yes?
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