To many bandits.

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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Bobdylan21
Posts: 6
Joined: Sun Feb 24, 2013 6:45 pm

Sun Feb 24, 2013 6:47 pm

I can never seem to get a good base up. I start with the 5 charachters, build up a small fort, then get absolutely owned! is there anyway to turn down bandit occurence? is he planning to reduce bandit occurance in the future? Thanks to whoever answers! ;)

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Scotterius
Posts: 311
Joined: Mon Jun 11, 2012 11:15 am
Location: North Carolina, USA

Sun Feb 24, 2013 7:26 pm

Running with less characters is the more difficult route. You have a few options. You can fight starving bandits until you can take bandits on, or you can recruit more members. Numbers are very important.

And...Chris has been saying that there will be things worse than bandits coming for you base soon.
Image Spread the buzz of Kenshi.

Bobdylan21
Posts: 6
Joined: Sun Feb 24, 2013 6:45 pm

Sun Feb 24, 2013 7:33 pm

oh sweet jesus......

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Scotterius
Posts: 311
Joined: Mon Jun 11, 2012 11:15 am
Location: North Carolina, USA

Sun Feb 24, 2013 8:08 pm

:)

I have about a dozen men and equipped them with gear from scavenging then purchased good armor and weapons. An easy way to get a large crew without traveling over the map is to recruit the members in the first town then just exit , import squad and repeat. (I do this now when starting over, just because it is less tedious and I am familiar with the towns).

Staying close to towns, trader caravans, army patrols is a good way to fight without being overwhelmed in the beginning. You can do it, you just started town building a little early.
Image Spread the buzz of Kenshi.

Bobdylan21
Posts: 6
Joined: Sun Feb 24, 2013 6:45 pm

Sun Feb 24, 2013 8:55 pm

Ty this really helped! :mrgreen: I now have a base sourounded by walls and a gate, a quarry and a building materials manufactory, as well as all level 1 techs! tytytytyty! :lol:

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Kamos
Posts: 567
Joined: Tue Dec 20, 2011 6:13 pm
Location: A world long gone

Mon Feb 25, 2013 12:13 pm

Heh, I suppose I was lucky. My main guy can man handle any bandit raids so far. Still he can't make up for the lack of laborers so I had to hire more.

Bobdylan21
Posts: 6
Joined: Sun Feb 24, 2013 6:45 pm

Mon Feb 25, 2013 9:18 pm

Luck lucky!

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Blxz
Contributor
Posts: 1843
Joined: Mon Dec 19, 2011 1:11 pm
Location: Australia

Tue Feb 26, 2013 2:00 am

Kamos wrote:Heh, I suppose I was lucky. My main guy can man handle any bandit raids so far. Still he can't make up for the lack of laborers so I had to hire more.
Yes, this patch has killed my single player run. I now have a bunch of guys who's only purpose is to slave away for their powerful overlord.
p­ie

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Koren
Posts: 54
Joined: Wed Feb 13, 2013 3:17 am

Tue Feb 26, 2013 2:20 am

I started a new game with .40 using the "Freedom Seekers' starting point. Had no problems building my base. Just remember to have everyone put their backpacks in their inventory when they aren't actively using their building materials, otherwise they are very easy to KO. Set them all to block, except the Old Soldier, and have him do all the healing at the end to conserve on first aid kits.

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Peasant
Posts: 10
Joined: Thu Sep 08, 2011 8:20 pm

Tue Feb 26, 2013 1:28 pm

Set your outpost to public also, any trader caravans that visit will hang around a for a few days even if you have nowhere for them to trade with you and will scare off the smaller groups of bandits.

Naiba
Posts: 26
Joined: Wed Oct 03, 2012 11:06 pm

Tue Feb 26, 2013 2:37 pm

Trading doesn't seem to work for me.. Trading caravans just wander in and out through the door for a couple days when they show up. I have a shop counter full of stuff and the outpost is set to public, anything else needed?

Bobdylan21
Posts: 6
Joined: Sun Feb 24, 2013 6:45 pm

Tue Feb 26, 2013 10:22 pm

Im also having the same problem with traders, they walk in and walk out. I made sure my town is on public, my gate is on public, and the building with the counters in them is on public aswell! has he no implimented automated trade fully yet?

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Koren
Posts: 54
Joined: Wed Feb 13, 2013 3:17 am

Wed Feb 27, 2013 12:33 pm

Scotterius wrote: And...Chris has been saying that there will be things worse than bandits coming for you base soon.
God I hope it's Sand worms! :twisted:

Bobdylan21
Posts: 6
Joined: Sun Feb 24, 2013 6:45 pm

Wed Feb 27, 2013 5:43 pm

Koren wrote:
Scotterius wrote: And...Chris has been saying that there will be things worse than bandits coming for you base soon.
God I hope it's Sand worms! :twisted:
Dont jinx it!!!

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