Is the entire map open?

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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mattig89ch
Posts: 20
Joined: Thu Mar 21, 2013 5:55 am
Location: Port Jefferson, New York

Mon Mar 25, 2013 6:51 am

So I bought the game, and am trying to travel from Tebooze to Clowsteady. I get to a point where no matter how much I click my characters won't go past, I try to go back, and I have the same result. is this a bug, or am I just doing something wrong?

To be clear, I'm standing in the desert, clicking all around the bottom of the screen (trying to go back) and my characters are not doing anything.
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Fenix202
Posts: 2
Joined: Thu Mar 21, 2013 11:51 am

Mon Mar 25, 2013 7:21 am

Everything you see on the map is open to the best of my knowledge, I've been to Clowsteady without problem.

Try from a new direction.

Nesterus
Posts: 33
Joined: Mon Mar 25, 2013 3:37 am

Mon Mar 25, 2013 7:59 am

I had a small issue trying to get to the bottom half of the map but i quit trying cause meh alpha

Zawren
Posts: 2
Joined: Fri Mar 22, 2013 2:49 pm

Mon Mar 25, 2013 10:27 am

I recently experienced an issue like this where the characters refuse to move. I think it might be a bug, but you can just save and exit the game, it worked when I reloaded the game.

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Blastmetal
Posts: 5
Joined: Mon Mar 25, 2013 10:48 am
Location: Netherlands

Mon Mar 25, 2013 12:06 pm

I experienced this as well It has somthing to do with the loading of a new zone if u load a new area on any place on the map It clears up, also u can place a extra toon In a nearby town so when u are experiencing this u simply move to that toon It will load the zone and the isseu Is resolved.

so far I havend't had any trouble fixing this bug on my own.

good luck to all. ;)
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Baragmond
Posts: 2
Joined: Mon Mar 25, 2013 10:30 pm

Fri Apr 05, 2013 4:44 am

I have been to all sorts of places on the map and even off map in the South East corner. My blue X was completely gone and I was wandering Northerly from the South East corner trying to get up to the town tucked in the mountains. I kept going further off map and had to backtrack lest I get completely lost. I like the desert by the way. It is really growing on me.

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mattig89ch
Posts: 20
Joined: Thu Mar 21, 2013 5:55 am
Location: Port Jefferson, New York

Fri Apr 05, 2013 6:45 pm

ok, so I managed to get it fixed. all I had to do was re-start the game.

haven't had much time to play recently...hate how rl gets in the way of gaming :P
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RebelMonarch
Posts: 43
Joined: Mon Apr 01, 2013 2:52 am

Sun Apr 07, 2013 9:58 am

Blastmetal wrote:I experienced this as well It has somthing to do with the loading of a new zone if u load a new area on any place on the map It clears up, also u can place a extra toon In a nearby town so when u are experiencing this u simply move to that toon It will load the zone and the isseu Is resolved.

so far I havend't had any trouble fixing this bug on my own.

good luck to all. ;)
Yep. I think this even presents NPCs from entering your zone?

Argus
Posts: 49
Joined: Sun Apr 07, 2013 5:25 am

Mon Apr 08, 2013 2:25 am

I'm having this problem around the area of Brink, and all the suggested fixes have done nothing. Most of the town of Brink as well as a rectangular area north of it are blocked off by an invisible wall. I've saved and loaded, I've quit and started the game again, I even checked the game integrity with Steam. It's as though a rectangular invisible wall was slapped down, and the edge of it hit right through the town of Brink, blocking the northern half of the town but not a few southern buildings.

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mattig89ch
Posts: 20
Joined: Thu Mar 21, 2013 5:55 am
Location: Port Jefferson, New York

Mon Apr 08, 2013 2:31 am

ok, its been a couple weeks since I've had time to fire up the game, but have you tried re-booting your computer?

Even more basic, is brink on the edge of the map? Because if you open up the map there is an edge, maybe you hit it?
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Argus
Posts: 49
Joined: Sun Apr 07, 2013 5:25 am

Mon Apr 08, 2013 5:02 am

Yes, I've tried rebooting. No, Brink isn't near the edge of the map. It's closer to the center than it is to any edge: Image.

Anyway, I've been to the edge of the map (AFTER I had been to Brink and tried all this, mind you), and there is no map border; if you keep walking the land mesh ends but you can continue to walk on a invisible flat floor, at least for me.

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Clawdius Talonious
Posts: 540
Joined: Sun Jan 29, 2012 7:35 am

Mon Apr 08, 2013 5:41 pm

It sounds as though you're experiencing issues with the navmesh, rather than any deliberate invisible walls. As you've seen when you come to the edge of the map, you can continue moving despite their not being a mesh there currently. Try pressing Ctrl+shift+F11, or simply saving and reloading to rebuild the navmesh. Hopefully when the AI is redesigned to better acknowledge player built walls, some of the pathing issues will be resolved due to the rework. If not, we'll just have to continue to use Ctrl+shift+F11 or saving/reloading for a bit longer.

Argus
Posts: 49
Joined: Sun Apr 07, 2013 5:25 am

Mon Apr 08, 2013 11:42 pm

I've already saved and reloaded multiple times. When I press Ctrl+Shift+F11, my game freezes. Afterwards, I still couldn't pass the invisible barrier.

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Clawdius Talonious
Posts: 540
Joined: Sun Jan 29, 2012 7:35 am

Mon Apr 08, 2013 11:54 pm

That is quite bizarre, haven't heard of anything like that happening to anyone previously. Does it persist when you start a new game and import squad with buildings?

Argus
Posts: 49
Joined: Sun Apr 07, 2013 5:25 am

Mon Apr 08, 2013 11:59 pm

Isn't that option buggy?

I tried it, and I can now travel around Brink. Hopefully nothing else got messed up with the import.

Aku
Posts: 91
Joined: Fri Mar 22, 2013 1:04 pm

Tue Apr 09, 2013 12:38 am

It seems like this is a chunk loading issue for the most part. One trick to get around this is to leave a guy sitting off in another chunk area (basically any other city) and just zoom to him if you encounter the issue.

Argus
Posts: 49
Joined: Sun Apr 07, 2013 5:25 am

Tue Apr 09, 2013 1:03 am

Aku wrote:It seems like this is a chunk loading issue for the most part. One trick to get around this is to leave a guy sitting off in another chunk area (basically any other city) and just zoom to him if you encounter the issue.
I actually did that before I did the new game import squad option. Zooming off didn't work, either. The new game import squad thing did, though.

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Clawdius Talonious
Posts: 540
Joined: Sun Jan 29, 2012 7:35 am

Tue Apr 09, 2013 1:34 am

Argus wrote:
Aku wrote:It seems like this is a chunk loading issue for the most part. One trick to get around this is to leave a guy sitting off in another chunk area (basically any other city) and just zoom to him if you encounter the issue.
I actually did that before I did the new game import squad option. Zooming off didn't work, either. The new game import squad thing did, though.
Well I'm glad it helped, as far as I know the only issues with new game import squad with buildings that often crops up are navmesh issues with player constructed buildings. Nothing as troublesome as what you experienced, and nothing ctrl+shift+f11 shouldn't have taken care of.

Argus
Posts: 49
Joined: Sun Apr 07, 2013 5:25 am

Tue Apr 09, 2013 1:44 am

Maybe we're seeing a new breed of bugs. A superbug, if you will. :lol:

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mattig89ch
Posts: 20
Joined: Thu Mar 21, 2013 5:55 am
Location: Port Jefferson, New York

Tue Apr 09, 2013 7:54 pm

woo! we found a super bug.
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