I would love to start a drug cartel in this game.

The place to request or suggest new ideas and features.
Post Reply
Ishaye
Posts: 14
Joined: Mon Mar 25, 2013 1:34 am

Mon Mar 25, 2013 1:39 am

I see narcotic as a trade item in the trade places but i would love it if we could manufacture and sell blackmarket stimulants and drugs to the population. You could grow and if you got caught by the authorities youd have to fight them which would put you on the shit list of many of the npc factions however some of the bandits could come and buy from you.

You could even have dealers sell in towns with back alley shops or something just avoiding the empire.

Just a thought, love the game by the way I am very addicted to it.

Allen9026
Posts: 3
Joined: Mon Mar 25, 2013 5:28 pm

Mon Mar 25, 2013 5:41 pm

Sounds like a good idea to befriend the bandits but have every authorities come after you.... Well if this is in the game, time to make an army.

User avatar
CalPal
Posts: 129
Joined: Thu Mar 21, 2013 2:23 am
Location: Canada

Tue Mar 26, 2013 6:55 am

A blackmarket is a blackmarket precisely because it's near-impossible to stop it; only the dumb traders are caught and punished. That being said, you could easily piss off or be exploited by bandits entering the blackmarket if you don't have the muscle to keep your operation going. So in one way, it requires good traders able to avoid the attention of political factions; on the other, it requires having the man-power to not have the bandits make a go of you.

It would also be interesting if political factions had control over how loose or tight trade was within their factions. For example, they might request that all traders be investigated prior to entering their cities, which could severely curb the blackmarket presence but make trade with them severely reduced due to those limitations.

lavagninogm
Posts: 38
Joined: Sun Mar 24, 2013 7:29 pm

Tue Mar 26, 2013 7:47 am

CalPal wrote:It would also be interesting if political factions had control over how loose or tight trade was within their factions. For example, they might request that all traders be investigated prior to entering their cities, which could severely curb the blackmarket presence but make trade with them severely reduced due to those limitations.
I love this idea, I think it would help to give each faction another layer to their personality based on how they handle narcotics.

You would have to implement some kind of shady skill that could be leveled up so the player could attempt to sneak narcotics into these locked down cities, perhaps you could also have the cities with the most resistance to narcotics be the most profitable. making it worth the risk and time leveling up a specific agent type character in the ways of shadows ;)

User avatar
iSuck345
Posts: 850
Joined: Sun Sep 23, 2012 3:03 pm
Location: Why wold you want to know where a 14-year old lives? O.O

Tue Mar 26, 2013 4:25 pm

I can already imagine how it wold be.
"Religion is regarded by the common people as true, by the wise as false, and by rulers as useful."
Anonymous
http://cdn0.meme.li/instances/300x300/39130542.jpg

Nuclear
Posts: 13
Joined: Sun Mar 24, 2013 8:09 pm

Tue Mar 26, 2013 11:45 pm

I feel a lot of games go for bandits instead of having a criminal element. (I do not necessary see them as the same thing) Perhaps maybe Kenshi could have a criminal faction that you could join (or just make your own), sell narcotics, illegal things like that, and that would tie in with bandits? Maybe hire a bandit faction to do your bidding, to attack another faction or hire them off as bodyguards to protect your (illegal) businesses? Or just pay them off to not attack you at all?
Image

User avatar
iSuck345
Posts: 850
Joined: Sun Sep 23, 2012 3:03 pm
Location: Why wold you want to know where a 14-year old lives? O.O

Wed Mar 27, 2013 12:58 am

Bandits are no criminals, they are simple babies that can be tamed.
"Religion is regarded by the common people as true, by the wise as false, and by rulers as useful."
Anonymous
http://cdn0.meme.li/instances/300x300/39130542.jpg

Mikee251
Posts: 6
Joined: Wed Mar 27, 2013 3:48 am

Wed Mar 27, 2013 4:01 am

Well using the mod editor, you can make a startup that makes bandits friendly, everyone else, not, and you can add banned items to each town. So you really could make it! I have been thinking of making a mod, and this one could actually work out well! It is possible to make without much effort

lavagninogm
Posts: 38
Joined: Sun Mar 24, 2013 7:29 pm

Wed Mar 27, 2013 6:44 am

Very good point. I am not much of a modder but I am willing to try with kenshi. And this idea would be awesome. If anyone starts a mod for this I would gladly offer my services. No matter how noob ish they might be ;)

Post Reply
  • Information
  • Who is online

    Users browsing this forum: No registered users and 5 guests