Disease and illnesses

The place to request or suggest new ideas and features.
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lavagninogm
Posts: 38
Joined: Sun Mar 24, 2013 7:29 pm

Thu Mar 28, 2013 8:07 am

First off let me apologize if this is a re post, I did a few searches and browsed a bit before posting but I've only ever seen illness and disease mentioned as mostly an effect of another main topic. Either way getting back to it, I think it would be a whole new level of depth in kenshi if you had to worry about fighting off common illness as well as maybe sweeping diseases. I have broken down my brain storm into a few theoretical examples.

First: illness and complications based on the type of work a character is exposed to. Such as miners getting respiratory infections which could progress to 'miners cough' and require medicine and/or bed rest to fight off. That would lead the player to have to make divisions on the health and well ring of their people. Or possibly if you have captured slaves working the mines, the lack oh care. I'm sure there are stronger examples of cause and effect illnesses but that's the main one I could see that has a place right now.
There is also the effect of dead bodies and waste from machines/ production would have over long periods of exposure to your citizens. This would for e he player to research effective methods of waste and body disposal, or just create dump pits and pray that it's far enough away from your population.

Second: Event type diseases or 'plagues' that the player would have to utilize his scientists and researchers to find and develops a cure. This could be a long drawn out event and could create some very interesting cause and effect gameplay. Like for example lets say that the player is the first to develop the cure, who so you sell to? What if people can't afford it? The production wouldn't be free. This would lead to desperate factions attempting to desperately raid you or the wealthier towns in attempt to cure themselves. Or perhaps vice versa, say an enemy faction developed it and hordes it to themselves and their allies, would you attempt to desperately negotiate or use military means?

I apologize for my rant and probable spelling mistakes. It is very late here and I'm typing on my phone ;) any feedback would be appreciated, I'm curious to see if I'm alone in wanting this type of feature.

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CalPal
Posts: 129
Joined: Thu Mar 21, 2013 2:23 am
Location: Canada

Thu Mar 28, 2013 10:35 pm

Yes, YES!! Excellent! I love this idea a lot.

Furthermore, I would also like to add that this would be a wicked feature to mix in with sieges. Hear me out: so you know how bodies can go flying high into the air? Well, if we were to add a siege mechanic such as, say, a catapult... I do recall the Mongols were actually one of the speculated reasons why we got the Bubonic Plague. Launched a few dead bodies over Janibeg's walls, infected fleeing civilians with the Black Death who ran to the obvious safe location at the time - to Europe - and suddenly ~60% or more of Europe is dead in the span of 3 or 4 centuries.

Just let that sink in...

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iSuck345
Posts: 850
Joined: Sun Sep 23, 2012 3:03 pm
Location: Why wold you want to know where a 14-year old lives? O.O

Thu Mar 28, 2013 11:11 pm

I just hope that when I spawn there won't be any plague or epidemic going on, that wold just be bad, REAL bad...
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lavagninogm
Posts: 38
Joined: Sun Mar 24, 2013 7:29 pm

Thu Mar 28, 2013 11:26 pm

I do love the siege aspect of the whole disease part. Even if we couldn't launch dead bodies over the wall we could simply deny them the means to remove their growing number of dead out of the city, which would add to the issues of starvation and dehydration. You could even bring dead bodies and pile them up at the gates who the defenders would be forced to man during the siege.

As far as spawning in the middle of a plague infestation, I was thinking that the plague would be a random event that would have a chance to acure after a certain time has passed. It would also be progressive, not "la la life is gold... OH MY GOSH EVERYONE IS DYING!", and as far as disease goes new players generally frequent established and cleanish cities that would protect new players from disease untill they venture out and build their own cities.

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SirChuckles
Posts: 65
Joined: Thu Mar 28, 2013 2:05 am
Location: Earth

Fri Mar 29, 2013 1:30 am

Perhaps it would even add in new building ideas...
Sewage, waste processing, garbage dumps.

It would add an interesting, if not base, dimension of realism to the world.

lavagninogm
Posts: 38
Joined: Sun Mar 24, 2013 7:29 pm

Fri Mar 29, 2013 4:53 pm

That is precisely what I was thinking when I suggested this, It is a very real part of setting up a community. It should get as much attention as any other aspect, and have dire consequences if it is neglected ;)

Plus the idea of using it as a crud chemical weapon makes me chuckle.

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