Kusarigama Weapon

The place to request or suggest new ideas and features.
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SilentAssassin
Posts: 4
Joined: Fri Mar 29, 2013 4:58 am

Sat Mar 30, 2013 6:16 am

I saw this weapon earlier and I thought that it would fit well in Kenshi. Any thoughts on it.

http://en.wikipedia.org/wiki/Kusarigama

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Clawdius Talonious
Posts: 540
Joined: Sun Jan 29, 2012 7:35 am

Sat Mar 30, 2013 6:53 am

Would be interesting, but the animations for using one would be very single function. It might be better to stick with things that can be used in a variety of ways, an axe and mace are generally fairly similar in functionality and could share a variety of animations for example.

Sprayer2708
Posts: 54
Joined: Tue Mar 26, 2013 10:39 am

Sat Mar 30, 2013 1:53 pm

Clawdius Talonious wrote:Would be interesting, but the animations for using one would be very single function.
I don't know what to make of this, if you're saying that making animations for chain sickles would be very complex, then I do agree as there are so many attack, block and counter moves with that thing.
It might be better to stick with things that can be used in a variety of ways,
The variety of ways you can use a chain sickle:
-Hit opponents out of melee distance
-Bind opponents movements effectively
-Disarm your opponent very effectively
-All the usual stuff you can do with any other melee weapon
an axe and mace are generally fairly similar in functionality and could share a variety of animations for example.
I'm getting the feeling you want to contradict yourself.

Bottomline: I think it would be awesome to have chainsickles in the game, but it'd be a huge effort to get all functionalities and animations of that weapon into the game, so it'd probably be just another melee weapon.

edit: Ah I just realized you were not talking about the weapon but the animations all along, sorry Clawdius. Now I also get that "single function" thing as in the animation could only be used for that very weapon.

edit2: The animations of the off hand could be duplicated for the main hand and the melee part reused for weapons such as morning stars and nunckakus (If those are to be added). The throwing animation could be reused for throwing weapons (if those are to be added). The sickle melee animations should not differ all too much from other melee weapons.
Left out here would be the animation if the chain was used to bind legs or arms, those would be singular if not bolas come into the game.
I'm talking about the animation of the body movements here, the weapon itself would of course be unique to animate.

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