Town Trade

The place to request or suggest new ideas and features.
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bogotheclown
Posts: 1
Joined: Thu Apr 04, 2013 2:52 am

Thu Apr 04, 2013 3:18 am

making a town over the resources that you will have in the future like tending crops metal ore building materials like wood and stone and iron if for example a group would take the time to build a town fortify it it would bring it to more of the samurai theme style game play it already has. since the game doesnt really revolve around you having large groups of friends but more of npc team. like having a RTS game with an RPG theme your town is your base where the larger the economy has of the town more settlers will stay the more towns people that stay more mercs or soldiers to train and or recruit from the bar you have in your town. and also there is also the ability to declare if your a peaceful nation or a war mongering shogunate so if new players may spawn in your town and or avoid your town completely and last thing trade caravans like in towns and such for example you have a resource that not much people have so trading to different towns with goods like weapons potions or clothing materials etc so that a town can be developed faster or earn more cash for your self. these are all suggestions for future reference i haven't played the game yet but i like the concept of it and the style it has i believe that this game has a lot of potential have been watching the game play footage of it on you tube i like it. it has potential to compete with survivor and town building games something like starforge because kenshi can be adapted with more depth in lifespan the way it is i really like Kenshi more good gamplay and life span beats high end graphics anyday of the week.

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SirChuckles
Posts: 65
Joined: Thu Mar 28, 2013 2:05 am
Location: Earth

Thu Apr 04, 2013 5:30 am

bogotheclown wrote:Making a town over the resources that you will have in the future like tending crops, metal ore, and building materials like wood, stone, and iron. If, for example, a group would take the time to build a town and fortify it, it would bring it to more of the samurai theme style game play it already has, since the game doesn't really revolve around you having large groups of friends but more of npc team.

It's like having a RTS game with an RPG theme your town is your base where the larger the economy has of the town more settlers will stay the more towns people that stay more mercs or soldiers to train and or recruit from the bar you have in your town. And there could also be the ability to declare if you're a peaceful nation or a war mongering shogunate, so that new players may spawn in your town and or avoid your town completely. And another thing trade caravans like in towns and such for example you have a resource that not much people have so trading to different towns with goods like weapons or clothing materials so that a town can be developed faster or earn more cash for your self.

These are all suggestions for future reference. I haven't played the game yet but I like the concept of it and the style it has. I believe that this game has a lot of potential, and I have been watching the game play footage of it on Youtube; I like it. it has potential to compete with survivor and town building games something like Starforge because kenshi can be adapted with more depth in lifespan the way it is.

I really like Kenshi; good gameplay and life span beats high end graphics any day of the week.
I DID WHAT I COULD.
All in all, your biggest mistake is the apparent misconception that this will be multiplayer. It's fully single player.
In addition, most of your ideas are already planned for release.

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Tolwrath
Posts: 1070
Joined: Wed Oct 31, 2012 12:11 am

Thu Apr 04, 2013 4:50 pm

This grammar... Master Zhuge Liang mustn't be here. Yeah the game is kinda like Dark Cloud crossed with X-COM, but not turn based. I have no idea how you segued into samurai with that. In fact, I can't even figure out what you're trying to suggest/request.

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