I really apreaciate your efforts, this looks like a great game. I have some suggestions though:
1. Raw materials should be found only where nature provides them.
- digging for water in the middle of the desert is pointless(or should have a very very low probability of success)
- you could have oases here and there that would allow for providing water for a village
- a stone/iron/gold/wood(or whatever) mine on a sand dune makes no sens
- villages should be positioned strategically for exploiting a resource (or more)
- this will require a higher level of strategic thinking when playing the game (also for the AI)
- stone/iron mines should only be built on a mountain(where the resource is available), water could be brought to a village from a nearby spring, (humans, animals, farms and trees need water)
2. The automation process is a little strange.
- metal windmills are strange(they are nicely drawn but windmills should be wood+cloth)
- windmills were used for grinding wheat not for producing electricity
- people use swords to kill each other while the machines are automated and use electricity (generated by metalic windmills)
- walls and buildings are very easy to build... (it took years and tens/hundreds/thousands of people to build a wall in the 'times of the sword')
I think you're doing a great job with the game, but i think that a scenario that is a little bit closer to the 'possible'(or reality), would really improve gameplay.(instead of having automated stonemines on a sand dune).
The artist did a great job with all the objects and the environment.
resource type/area
While I agree with some of your ideas your Topic seems a bit on the side of destructive criticism. You DO realize Chris is pretty much a one man show right?
I am sure your ideas will be well thought through, but remember nobody likes others to hate on their work! 
Just quit talking and assume I am always correct.
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rech_apart
- Posts: 2
- Joined: Wed May 08, 2013 12:47 am
If you think this is 'destructive criticism' you've never participated in a proper debate.
I am well aware of what Chris is doing and appreciate his efforts. I took the time to make the comments because i care and believe in the potential of this game and Chris's ideas.
I think the comments are constructive as they provide a solution(in terms of ideas) to the mentioned issues. Besides, i want this game to succeed as much as any other guy in here
I am well aware of what Chris is doing and appreciate his efforts. I took the time to make the comments because i care and believe in the potential of this game and Chris's ideas.
I think the comments are constructive as they provide a solution(in terms of ideas) to the mentioned issues. Besides, i want this game to succeed as much as any other guy in here
Tho idk completly the plans from all i instigated around the forums and got from this people saying and what was read in the FAQs and so on written by Chris, well to start, the desert is a placeholder, as many of the things currently, some stuff of which you had told are actually to change (if not all), but for the moment they like this as there some other "priorities" when it comes to build, the part of the resources can only be found in certain locations lot people discussed (and i think was one to be true), idk about building materials but i also think should have diversity to build not just those ones craved from rock (which atm i think their mines are more to just help the player look how will be building once the game completed and thus why you can build almost anythng anywhere with no limit xD).
And Kenshi still has no setting (background or how you wish to cal), so the people of this "world" might had seen no need to improve their fighting ways and sticked to the way of the sword, but some scientits people had work to improve regular peoples life with electricities and some other goodies.
Wel pretty much saying, this is not the last "scenario", is still being built/improved, and a lot current stuff just placeholders.
EDIT: Also forgot to mentiion, i am pretty sure the you thinking other windmills, not the ones in game, they are different and desticnt, you never heard about using the wind to create energy?
And sorry for all misspels here
And Kenshi still has no setting (background or how you wish to cal), so the people of this "world" might had seen no need to improve their fighting ways and sticked to the way of the sword, but some scientits people had work to improve regular peoples life with electricities and some other goodies.
Wel pretty much saying, this is not the last "scenario", is still being built/improved, and a lot current stuff just placeholders.
EDIT: Also forgot to mentiion, i am pretty sure the you thinking other windmills, not the ones in game, they are different and desticnt, you never heard about using the wind to create energy?
And sorry for all misspels here
It s Hbrown!! Gotta get some pies!
I agree with the resource location completely. The ore and rocks could be randomly placed all over the map so the player has to actually search for them. Same with the oasis. I know there are plans for other biomes, but in the desert, water should be scarce. Maybe rivers and creeks would be a nice feature.
- Clawdius Talonious
- Posts: 540
- Joined: Sun Jan 29, 2012 7:35 am
As prospecting hasn't been introduced yet, it would be impossible to test the features of the mines for bugs without allowing them to be placed just about anywhere. Once prospecting is in (read your science descriptions) we'll have a need to build smaller satellite outposts to acquire some goods if our original outposts cannot produce everything our settlements need.
As for your criticisms about the "time of the sword" Kenshi is not based on earth, this is a different world and it could be that sulfur (for example) is far more rare on that world than it is on this one. There will be bows added to the game, but the coexistence of fairly high tech concepts such as robotic limbs and automated machinery along with windmills, and people battling with melee weapons and arrows flying about like a medieval battlefield is very much a design decision and not due to some lack of historical knowledge.
As for your criticisms about the "time of the sword" Kenshi is not based on earth, this is a different world and it could be that sulfur (for example) is far more rare on that world than it is on this one. There will be bows added to the game, but the coexistence of fairly high tech concepts such as robotic limbs and automated machinery along with windmills, and people battling with melee weapons and arrows flying about like a medieval battlefield is very much a design decision and not due to some lack of historical knowledge.
- iSuck345
- Posts: 850
- Joined: Sun Sep 23, 2012 3:03 pm
- Location: Why wold you want to know where a 14-year old lives? O.O
I remember that Chris once typed/said (you know what I mean) that Kenshi wasn't going to be a game where you had to build only one important outposts, other areas wold have rare resources that wold need your attention if you wanted that resource.
"Religion is regarded by the common people as true, by the wise as false, and by rulers as useful."
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kringtheking
- Posts: 6
- Joined: Mon Apr 01, 2013 12:07 am
I really do hope that resources are tied to specific areas of the map. While it would screw up my base I would like to have to build specific outposts in order to mine different resources. I think it would also be a huge conflict motivator for the major factions to have to fight over fixed resources as well as requiring players to anger some factions while expanding and using more resources themselves.
I actually really liked that I could place anything anywhere with some basic restrictions on where other stuff was (over-lapping, etc). It would be annoying to have to build several bases and then spend endless hours micro-managing my supply chain.
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