I got this idea posting in the "night" topic, what if we could create simple custom tools.
the idea was to create an item that a character could hold like a twohanded weapon but acted like a torch stand. You would place fire torches into this stand so you could carry more than 2 lit torches. this served to provide more light per person for your group and keep bandits away.
Asside from equiptment we could make building furnishings and such. Nothing made from this would directly effect in-combat (outside and before combat effects only). basically wont kill someone but might make em not want to attack.
The idea of custom design crafting is probably something that would be DLC once the game is finished.
what do you guys think about something like this?
what are the chances of getting something like this?
Custom design crafting (basic)
- islesofurth
- Posts: 241
- Joined: Sat Jun 01, 2013 6:45 am
- Location: QLD
The world is nothing but an illusion of the mind
- islesofurth
- Posts: 241
- Joined: Sat Jun 01, 2013 6:45 am
- Location: QLD
I havnt looked at the open mod yet, it could be the sort of thing i mean
the idea i had was from games like "Galactic civs2" or "settlers7" where you can customize appearance.
But what i was aimming at with the "custom design crafting" is being able to make custom objects that have an actual effect on the world.
Like making a sword but adding spikes on the lower section. This would give the sword differant properties based on multiple aspects of the spikes such as size, position and shape.
because of how complicated this idea can be, i mentioned it as possible DLC.
if this feature is included in the open mod tho, then that would be great that basically solves everything
the idea i had was from games like "Galactic civs2" or "settlers7" where you can customize appearance.
But what i was aimming at with the "custom design crafting" is being able to make custom objects that have an actual effect on the world.
Like making a sword but adding spikes on the lower section. This would give the sword differant properties based on multiple aspects of the spikes such as size, position and shape.
because of how complicated this idea can be, i mentioned it as possible DLC.
if this feature is included in the open mod tho, then that would be great that basically solves everything
The world is nothing but an illusion of the mind
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