Oh and i guess a small part of those are unlikely to happen, and is the second time i see the mention of death worms, who in their right mind would ask for something which can surprise you off the underground xD. Not aganst mythical creatures, but would rather see unique ones, instead of be basing on legends and myths, make Kenshi have his owne myths and legends, if is already unique game, give also unique setting and what not.
What do you want next?
Good part of those stuff are confirmed, other good part is in discussion on the feature request forum, where is the right place at the moment for this, posting what you wnat in this post now is kinda useless, i cna call like Clawdius say it, necromancy of posts
.
Oh and i guess a small part of those are unlikely to happen, and is the second time i see the mention of death worms, who in their right mind would ask for something which can surprise you off the underground xD. Not aganst mythical creatures, but would rather see unique ones, instead of be basing on legends and myths, make Kenshi have his owne myths and legends, if is already unique game, give also unique setting and what not.
Oh and i guess a small part of those are unlikely to happen, and is the second time i see the mention of death worms, who in their right mind would ask for something which can surprise you off the underground xD. Not aganst mythical creatures, but would rather see unique ones, instead of be basing on legends and myths, make Kenshi have his owne myths and legends, if is already unique game, give also unique setting and what not.
It s Hbrown!! Gotta get some pies!
Oh and i guess a small part of those are unlikely to happen, and is the second time i see the mention of death worms, who in their right mind would ask for something which can surprise you off the underground xD. Not aganst mythical creatures, but would rather see unique ones, instead of be basing on legends and myths, make Kenshi have his owne myths and legends, if is already unique game, give also unique setting and what not.
Death worm would fit and it would add a air of suspence to the game make the extremly rare and hard to kill and by mythical creatures i mean creature that adventurers/story tellers/wildmen tell sstories about in the game not magical and make it like the deathworm lives in one area and there a crazy old man living at the edge of it trying to warn travelers say things like it will eat you whole turn back turn back. i agree with kenshi having its own myths but cant some of them have some basis off of our myths? cris could create his own style of death worms to put into the game change them how he wants like instead of one giant a horde of tiny man eating works attacking people.
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IfICantScuba
- Posts: 3
- Joined: Sat Jun 01, 2013 12:09 am
Giant Worms would be cool. Would make it feel even more like Dune. A good "player made legendary NPC" idea.
I do nbt think thats the intention of the NPC being built, as for now we don t really have an idea of what types of animas/creates besides regular ones or even which regular ones wil be there, but could be indeed cheking from there, the "legendary" NPC how you called a built from that, not sure place the words i want now tho.IfICantScuba wrote:Giant Worms would be cool. Would make it feel even more like Dune. A good "player made legendary NPC" idea.
It s Hbrown!! Gotta get some pies!
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IfICantScuba
- Posts: 3
- Joined: Sat Jun 01, 2013 12:09 am
I was referring to the "super npc" level of donations.
And I know I know, still thinks its a good idea. Specially if the map is going to stay mostly desert biome.
And I know I know, still thinks its a good idea. Specially if the map is going to stay mostly desert biome.
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Frazzleman
- Posts: 7
- Joined: Mon Jun 10, 2013 7:25 am
*ask for ninja, show samurai vid*
I didn t saw it all so can t say much. But i understand all your requests but, rap? Don t think that would fit much into Kenshi. Would actually in my opinion make rather a "mock of the situation" if comes out wrong, don t hear much rap so i might be looking wrong side of the coin unçlike those who hear mostly.
I didn t saw it all so can t say much. But i understand all your requests but, rap? Don t think that would fit much into Kenshi. Would actually in my opinion make rather a "mock of the situation" if comes out wrong, don t hear much rap so i might be looking wrong side of the coin unçlike those who hear mostly.
It s Hbrown!! Gotta get some pies!
I strongly disagree with rap I would ruin the game especially if Chris adds more cultures a
B I disagree with the Afro he doesn't need to add that once he comes out with hair you may be able to add a Afro but the mood of that game doesn't fit kenshi that's for sure
B I disagree with the Afro he doesn't need to add that once he comes out with hair you may be able to add a Afro but the mood of that game doesn't fit kenshi that's for sure
This is more like asking then an idea, I mean if no one else talked about it already it might go for as an idea... anyways, when the specific workers and multi-tasking stuff are added, we will be able to to assing our guys to do jobs like being a baker and selling bread, or the farmers selling the wheatstraws, or a vendor to sell everything all those other guys produces? Last time I played I was on 39 I guess, a lot changed, but I still experience one thing, my town is not a town it's just an amount of buildings together, I would like to see people coming to spend the night in the town, a working bar and so forth, and that could go like an idea now, making those recruitable people wander from town to town I mean how could would be if this town thing happens a lengendary sword for hire enters YOUR bar for few drinks, or in your journey you find and awesome fighter taking care of 5 ninjas on his own and then you can help him out and recruit him.
- islesofurth
- Posts: 241
- Joined: Sat Jun 01, 2013 6:45 am
- Location: QLD
its not confirmed if Chris is keeping the import system or not in the finished product.lasati wrote:Maybe I'm a noob and haven't figured this out, but how about support for multiple save-games?
Because of this having multiple save files would prove difficult atm because the game and import system isnt setup for it.
in short - its to much work for something we dont really need atm
but we will get it in the future dont worry
The world is nothing but an illusion of the mind
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ZanathKariashi
- Posts: 14
- Joined: Tue Jun 04, 2013 8:01 am
A hold ground/stay here/passive command would be nice. I know it'll be in eventually, but sooner the better.
- Hatsune_Neko
- Moderator
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- Location: Columbus, OH
will there be advantages for holding the high ground??
with crossbows and such soon to be added to the game ( my idea of soon is like 6 months or so )
firing from a height would be a greater bonus then say firing uphill. not to mention a greater range when firing from a superior position height.
would also translate into the initial attack when using swords to. ( more momentum when charging downhill. )
very few RPG's or even simulation games have ever taken that into effect.
just a thought
with crossbows and such soon to be added to the game ( my idea of soon is like 6 months or so )
firing from a height would be a greater bonus then say firing uphill. not to mention a greater range when firing from a superior position height.
would also translate into the initial attack when using swords to. ( more momentum when charging downhill. )
very few RPG's or even simulation games have ever taken that into effect.
just a thought
Do you believe the sexes should be equal?
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Current computer specs.
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Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
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- islesofurth
- Posts: 241
- Joined: Sat Jun 01, 2013 6:45 am
- Location: QLD
just tell your guys to block, they wont engageZanathKariashi wrote:A hold ground/stay here/passive command would be nice. I know it'll be in eventually, but sooner the better.
A gravity effect in the game would be nice, altho if we had that i think he would need to be making it now because that would effect everything not just what you said. anything weight related would be effected.Hatsune_Neko wrote:will there be advantages for holding the high ground??
with crossbows and such soon to be added to the game ( my idea of soon is like 6 months or so )
firing from a height would be a greater bonus then say firing uphill. not to mention a greater range when firing from a superior position height.
would also translate into the initial attack when using swords to. ( more momentum when charging downhill. )
very few RPG's or even simulation games have ever taken that into effect.
just a thought
Maybe he can place a leveling or height system into the game so actions that move down the height system gain a bonus = to the amount of the height they moved down. Ofcourse this would work the oposite for going up it, so arrows would first lose dmg and then gain it when comming down again.
maybe i should make a new topic for this
The world is nothing but an illusion of the mind
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Fig.Neutron
- Posts: 12
- Joined: Sat Jun 15, 2013 9:11 pm
- Location: Oregon - US
I really can't wait to start thieving and experimenting with stealth and assassinations.
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beichtvater
- Posts: 2
- Joined: Sat Jun 22, 2013 4:49 am
Increase the size of the squad, please.
or add the ability to manage multiple squads.
or the ability to assign people to their settlements, freeing up space in the squad.
because 'if we are talking about a building, 20 - is even less than nothing.
no sense to play further while this number won't be somehow increased.'
or add the ability to manage multiple squads.
or the ability to assign people to their settlements, freeing up space in the squad.
because 'if we are talking about a building, 20 - is even less than nothing.
no sense to play further while this number won't be somehow increased.'
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