Gravity/height system

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islesofurth
Posts: 241
Joined: Sat Jun 01, 2013 6:45 am
Location: QLD

Fri Jun 14, 2013 8:47 am

This idea is based on my reply to Hatsune_Neko in the http://www.lofigames.com/phpBB3/viewtop ... &start=360

Original thought
Hatsune_Neko wrote:advantages for holding the high ground??
extra dmg and speed ect...

because Gravity would effect so many things in the game and if its not already done probably would be very hard for Chris to add it. So i came up with an alternative for certain aspects of gravity.

Height levels:
the height system is basically just a counter that records the height of objects. Objects that move from one height level to another would receive some bonus (dmg, speed, ect) = to the amount of levels they passed thru.
So using examples of an arrow and sword attack. An arrow that is shot into the air would first lose its speed and dmg and then gain speed and dmg. A person running down a hill will increase speed and gain dmg on first hit based on the amount of levels they pass going down the hill. (they may also knock down the oponent)

if you dont understand, just think of this as gravity and the effects it would have
The world is nothing but an illusion of the mind

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hbrown
Posts: 904
Joined: Tue Apr 30, 2013 12:41 pm
Location: Portugal

Fri Jun 14, 2013 11:38 am

Nothing to add but +1.

Now i see why someone had sugested this type of buttons here...
It s Hbrown!! Gotta get some p­ies!

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