area defense and patrol routes

The place to request or suggest new ideas and features.
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hyperfoxfire
Posts: 3
Joined: Sat Jun 22, 2013 1:49 am
Location: mars

Sat Jun 22, 2013 2:29 am

area defense and patrol routes so you can better defend your base and th hire guards to defend your base but they would not be part of your group :D :D

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islesofurth
Posts: 241
Joined: Sat Jun 01, 2013 6:45 am
Location: QLD

Sat Jun 22, 2013 6:13 am

patrols will probably come with the same update as trade routes
and the next update will have walls, but later Chris will be working more on things like Hold, standground, ect (probably the same time as trade routes due to patrols)
The world is nothing but an illusion of the mind

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hbrown
Posts: 904
Joined: Tue Apr 30, 2013 12:41 pm
Location: Portugal

Sat Jun 22, 2013 9:52 am

Sorry for the off topic now but i got to ask, i seen already a couple people say, next update will have walls back, was there any news feed or post from Chris that i missed? :shock:
It s Hbrown!! Gotta get some p­ies!

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islesofurth
Posts: 241
Joined: Sat Jun 01, 2013 6:45 am
Location: QLD

Mon Jun 24, 2013 5:34 am

probably not, i just read and read and read and you get the picture.
so i find alot of side topics in other topics.
Mostly i just presume that Chris would implement it "later" and around the same time as certain things because when you think about how trade or patrols might work its likely they would use a similar feature so its alot easier for Chris.
Then if your gona give a character the ability to patrol you also might aswell give them a "Hold" "attack move" ect because its all around the same sorta thing and its always best to finish an area atleast to a "checkpoint" so you dont get confused when you come back later.
The world is nothing but an illusion of the mind

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