Hello!
I bought game yesterday and saw few bugs:
Near mountains faction war seems to make bands stuck (like when 1 group is lower, 2nd is higher, both wanna fight each other, but there is no pass).
There is no adnotation that you require new research table for next tier research to be availiable.
It's SO HARD to hit fleeing enemy, even when he is crippled he evades easily - Samurai has to stop, prepare weapon and then eventually he tries to hit. There should be something like charge attack.
Soldiers tries to hit from too far and misses - usually doesen't come near enemy before.
(Not bug but my observation) - There is too small difference between skilled and unskilled fighter. IMHO it's wierd that my skilled samurai can't kill 2 rookies.
Small Shack's doors open way too slow... On game timer says it's like 6-8 minutes before you can enter/exit closed building.
Pathfinder fails at Smal Shack's ramp. Characters tend to walk around and stand in the middle of wall (outside) and only after longer time he realizes that he can walk on ramp.
Upgrading buildings - I have absolutely no idea why you make less working space at different building as their tier goes up. Like well - 1st tier has 1 working space, 2nd tier and 3rd has 0. Sadly 2nd and 3rd tiers give less water than good worker. I also noticed that when i built 2nd well they synchronized and both gave only 1 water when they hit 100%.
I play on very weak laptop, and on minimal graphics all buildings are... blinking I mean the mesh on roofs tend to turn darker and lighter very frequently.
Huge FPS drop in cities or near bigger group of characters. I think you should add other models for distant/very distant objects and characters.
I have no idea why bad reputation (-) is green, while positive reputation (+) is red
Its very easy to get lost, compass or sizeable minimap would be great.
Save-load when you are carying somebody will put that guy on the ground, and if he is wounded and looted bounty guy he will run around evading your hits for half an hour...
When few characters are making a building and they all run out of materials, they will ALL go to chest and carry as much building materials as they can.