Befriending the Sand ninja

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
Post Reply
User avatar
f03n1x
Posts: 112
Joined: Fri Apr 05, 2013 11:46 am
Location: New Zealand

Thu Jul 04, 2013 7:14 pm

So with nothing much to do other than train with these guys (which is slaughter them and heal them up lol), I've manage to befriend them (so far up to -5), it doesn't last long however but talking to them gives me the "If you're looking to hire someone, try ask around in bars" message.

Just thought I'd share that with everyone(who didn't already know about it), I guess with a bit of luck I can befriend the Holy nation guys and Imperial lords. It'd be awesome if the sand ninja were permanently friendly they are a lot stronger then hungry and dust bandits.

Seems like healing them is leaving a permanent affect on my reputation with them I've gotten it to 0 where healing gives +20 it was -20 at the time and now its -17 I guess I can eventually follow them around lol
Weapon Concepts
So far I'm working on Buster Sword, Auron's Masamune, Bows, Mace, Dark Knight Halbred, Zangetsu, Guts' Dragon Slayer, Zweihander, Baselard, Daedric Two handed axe, and more to follow.

Allen
Posts: 5
Joined: Sun Jun 23, 2013 6:50 pm

Fri Jul 05, 2013 1:42 pm

I grinded my relations with dust/hungry bandits up to +5 just by bandaging them enough, this was in the older version though. Don't know if it is still possible.

onlilife
Posts: 6
Joined: Thu Jul 04, 2013 11:17 pm

Fri Jul 05, 2013 3:08 pm

Carry them to bed works too, but they might recover enough to fight the guys inside the inn or town.

User avatar
Tolwrath
Posts: 1070
Joined: Wed Oct 31, 2012 12:11 am

Fri Jul 05, 2013 3:12 pm

onlilife wrote:Carry them to bed works too, but they might recover enough to fight the guys inside the inn or town.
Kinda weird, Carrying someone to bed should only really help you befriend someone if it's consensual. Also: isn't them waking up and attacking the town the whole idea?

onlilife
Posts: 6
Joined: Thu Jul 04, 2013 11:17 pm

Fri Jul 05, 2013 3:44 pm

Tolwrath wrote:
onlilife wrote:Carry them to bed works too, but they might recover enough to fight the guys inside the inn or town.
Kinda weird, Carrying someone to bed should only really help you befriend someone if it's consensual. Also: isn't them waking up and attacking the town the whole idea?
If the town is healthy i guess its okay, i did it a few time after some battles in town, they could still knockdown a few wounded guards and shop keeper. Another problem is if you have looted their weapon they won't fight back, so they will just run and run with the whole town's guards chasing them to nowhere sometime even far away from town.

User avatar
Blxz
Contributor
Posts: 1843
Joined: Mon Dec 19, 2011 1:11 pm
Location: Australia

Fri Jul 05, 2013 8:09 pm

If I knocked someone out in real life and then carried them to my bed I might be facing criminal charges. I seriously doubt they would be liking me more unless there was a bad case of stockholm syndrome going on.

Why is reality so buggy?
p­ie

User avatar
Nathan_Algren
Posts: 20
Joined: Mon Jul 22, 2013 4:53 am

Mon Jul 22, 2013 5:26 am

Blxz wrote:If I knocked someone out in real life and then carried them to my bed I might be facing criminal charges. I seriously doubt they would be liking me more unless there was a bad case of stockholm syndrome going on.

Why is reality so buggy?
Criminal charges? Oh jeeze...

Anyways,
Because earth is still in Alpha version I guess.

Xen
Posts: 110
Joined: Sat Jun 22, 2013 5:19 am

Tue Jul 30, 2013 1:08 am

Nathan_Algren wrote:
Blxz wrote:If I knocked someone out in real life and then carried them to my bed I might be facing criminal charges. I seriously doubt they would be liking me more unless there was a bad case of stockholm syndrome going on.

Why is reality so buggy?
LoL.
Imagine: someone kick your ass and carry you to bed in town. But as you are bleeding, you will loose your blood whypile you'r sleeping, and of course you will have to pay 100 rubles/dollars/cats.

Any questions?

User avatar
Kamos
Posts: 567
Joined: Tue Dec 20, 2011 6:13 pm
Location: A world long gone

Tue Jul 30, 2013 8:31 am

I don't know what you're talking about I do it all the time. Someone passes out from blunt force trauma in front of me and I take them to the nearest bed. Sometimes it's not even mine. I watch over them like a silent guardian studying their every breath, their every motion, until they recover at long last. And once their eyes flutter open back to reality?

I go on a ten minute rant about the adverse effects of smoking on the body and charge them a consultation fee before letting them go.

User avatar
philthymcnasty
Posts: 736
Joined: Wed Apr 10, 2013 11:57 pm

Sun Aug 11, 2013 6:32 pm

what about food and water? If i was to build a well in the middle of no where just so people would not die, and leave a sign saying : this well is brought to you by the cult of chaos undivided, i think people would who used the well would be appreciative of my efforts.

If i offered starving bandits that horrible 300 cat bread, and the rum that strips paint, i would hope that they would start liking me.

it would be really nice to ally with some factions, and have a massive raid on a heavily defended town. I have beef with the holy empire, an i repay my grudges.

I think that the diplomacy aspects will be in the far future. From what i understand, a lot of the factions have been left out because when they get activated, they tend to slow the game down, but there is a way to manually activate them.

cniht
Posts: 24
Joined: Sat Apr 27, 2013 9:30 am

Sun Aug 11, 2013 6:45 pm

philthymcnasty wrote:
I think that the diplomacy aspects will be in the far future. From what i understand, a lot of the factions have been left out because when they get activated, they tend to slow the game down, but there is a way to manually activate them.
Manually active them? Do tell? Are you saying the mob templates are already in Kenshi just turned off? Or are you saying you can just go in with the mod tool and make your own mobs and assign them to those factions?

User avatar
arthoz
Posts: 92
Joined: Thu Aug 08, 2013 8:03 pm

Mon Aug 12, 2013 7:52 pm

onlilife wrote: Another problem is if you have looted their weapon they won't fight back, so they will just run and run with the whole town's guards chasing them to nowhere sometime even far away from town.
I think there should be a limit to how far and how long the chasing should be done. Not really logical to have someone chasing you all over the map right into the very gates of an enemy city. Even samurai are not really that suicidal, aren't they?

User avatar
Hatsune_Neko
Moderator
Posts: 4086
Joined: Sun Apr 21, 2013 9:59 am
Location: Columbus, OH

Wed Aug 14, 2013 5:01 am

arthoz wrote:
onlilife wrote: Another problem is if you have looted their weapon they won't fight back, so they will just run and run with the whole town's guards chasing them to nowhere sometime even far away from town.
I think there should be a limit to how far and how long the chasing should be done. Not really logical to have someone chasing you all over the map right into the very gates of an enemy city. Even samurai are not really that suicidal, aren't they?
Thats gonna change once stamina is added to the game
since its not added yet, use it to train dexterity lol
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable

Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD

Post Reply
  • Information
  • Who is online

    Users browsing this forum: No registered users and 6 guests