Good sound effects, good.
Cant wait for screaming and stuff... I realize blood is coming way later but id love to see it sooooons!!!!1
anyway keep it up want teh femalea and beasts and such. The sounds a great change. I like the sounds!!
yaaaaay!!!
Great job on the new build .50
- iSuck345
- Posts: 850
- Joined: Sun Sep 23, 2012 3:03 pm
- Location: Why wold you want to know where a 14-year old lives? O.O
Indeed, I almost cried tears of joy when I saw the update avaiable.
"Religion is regarded by the common people as true, by the wise as false, and by rulers as useful."
Anonymous
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Anonymous
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- RoboSwordman
- Posts: 15
- Joined: Sun Oct 13, 2013 9:20 pm
agree sound is amazing..
i do request for a louder volume setting however. Seems the audio for footsteps and fighting needs to be louder. imo. or options FOR it being louder pleeaaese!
i do request for a louder volume setting however. Seems the audio for footsteps and fighting needs to be louder. imo. or options FOR it being louder pleeaaese!
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TheUglyGuy
- Posts: 33
- Joined: Mon Oct 07, 2013 2:16 pm
Agreed. But i need moar sounds!
I would like to hear the scream of agony my enemies make, muahahahaha
I would like to hear the scream of agony my enemies make, muahahahaha
*sigh* The first thing I did was read the read me files...but it was a good read, got something to expect from the developer in the future...
CONTROLS:
WSAD/arrows = move camera
spacebar = pause to issue orders
number keys 1-9 = select character. Double-press to go to character.
+~ whatever key is left of your 1 key = select all characters
F5 = quicksave
F9 = quickload
control key or middle mouse = rotate camera
Left click = select characters
Right click = issue orders / move characters
Hold Right click on target = bring up actions list on target (eg attack, talk, loot, heal)
Right click on character portrait = camera follow mode
Check the main website for more detailed instructions and tutorials.
SETTINGS
You can control some graphics settings etc by editing the file settings.cfg
You can invert the mouse axises by setting the mouse sensitivity to negative numbers
For performance, reduce the foliage/grass and view distance settings
GETTING STARTED, WHAT CAN I DO?
~You won't survive alone. Go into nearby bars (buildings with a sign that has a bottle on it) and talk to the guys named "sword for hire". You can recruit these guys.
~Click the "map" button to see a world map. It has all the towns marked on it.
~There are also shops in each town where you can buy weapons and armour.
~You need a medkit in your inventory to heal wounds. A good medic can often rescue your whole team after they lose a battle.
~If you go to a trade center you can buy trade goods. Find a cheap product and then go and sell it in another town for a profit. You can make a lot of money this way.
~The desert is dangerous, its full of bandits who are stronger than you. Take your time, be cautious, build up your strength and join in other peoples battles until you are strong enough to hold your own. Soon you will be kicking ass.
WHAT FEATURES WILL BE ADDED IN THE FUTURE?
~Cannibals, slavers, police, and enemies that can capture and imprison your men, who you can rescue with your remaining guys.
~Lots more factions and complexity to the world, improvements to the AI
~You can gear out your buildings for research and crafting. The higher level equipment in the game now will no longer be available in shops, and you will have to craft it.
~Later on you will be able to use your owned buildings to open a shop, or a hospital.
~Nice big research tree and crafting system, with the addition of mining and paying for resources.
~Ability to join factions and do dynamic missions for them. AI factions will also give missions to other factions and NPCs, not just you.
~Increased multi-threading. Will mean that I can have a ridiculous amount of active characters at once, and there will be huge armies running around.
~You will be able to build buildings out in the desert, and start your own outpost or fortress, possibly towns.
~Building and town siege warfare.
~The world map will be a lot bigger. Towns will be procedurally generated, meaning I can fill the whole world single-handed and it will be different every time you start a new game.
~Mining and farming.
~Ranged combat. Crossbows and harpoon turrets.
~Unarmed combat
~Thief skills, stealing, sneaking, escaping from jail.
~Survival elements, you will need a supply of food and water, and need shelter to survive storms. ~Endurance and fitness will factor in to combat.
~Limb amputation, and robotic replacements
~Blood sprays, splats, lots of blood
~More animations to represent impact, injuries, damage and exhaustion.
~Dialog system that will be linked into the AI. Characters will say things at times based on their intentions, motivations, opinions and events.
~More races are planned, other than just humans.
~Doors to lock up your buildings, town gates to keep the bandits out.
~Wildlife, creatures, monsters, herds.
~Dynamic shadows
~Foliage, rocks, grass, stuff to fill out the map and make it actually interesting to travel.
~Deferred lighting: Means that I can have a nearly unlimited number of lights in the scene, and can introduce the day-night cycle
~Pathfinding overhaul. This will also get rid of those long Loading messages.
~More armour, clothing, hair styles, more buildings and variety in all the artwork.
~Audio and sound effects.
CREDITS
Original Music and Sound Design by: Kole Audio Solutions
Many thanks to Lamoot for some of the original sword models. They are available under the CC license: http://opengameart.org/content/low-poly-swords
Foliage artwork by Patrik Andersson aka "Vurt"
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