Inventory slots

The place to request or suggest new ideas and features.
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Set
Posts: 206
Joined: Tue Jan 07, 2014 5:40 pm

Mon Jan 13, 2014 5:19 pm

Is there any possibility to add 2 more columns?, because there is a little problem with heavy weapon class and hacker class, they have 2x10, and normal inventory have 10x8, so unless you wear a big backpack (+ combat penalty) or equip it as your character main weapon you can't bring one.
The main problem is with weapon crafting, you need to check your "blacksmith" work often if you are crafting heavy/hacker class weapon and put the weapon manualy in the weapon slot or all your production will be freeze

P.S: Sorry if this is already requested :(

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Tolwrath
Posts: 1070
Joined: Wed Oct 31, 2012 12:11 am

Mon Jan 13, 2014 8:48 pm

I think that's intended. Like saying that if it's not strapped to your back, then it's too big to carry and effectively swing your normal weapons. So they made it so you couldn't just stuff itin your pocket, but instead have to equip it or put it in/on a backpack.

I could be wrong though. Just remember that sometimes the mechanics of a game aaren't just rules, but can imply other things. You might want to check out Extra Credits: Mechanics as Metaphor Part 1.

Still though, that is quite a problem when you're just doing some blacksmithing. Maybe if it detected if you had a main weapon equipped, and if unequipped give the bottom 2 rows of your inventory an extra block in width. Hmm no that give problems when you try to equip a weapon though. Because then it'd have to drop the weapon, which could result in it being lost forever.

You could just unequip your normal weapon so you can carry it in the weapon slot. No... that won't work if your character normally uses one of the larger weapons. Maybe for the purposeof crafting, allow characters to pick up and carry larger items the same way they do NPCs?

Set
Posts: 206
Joined: Tue Jan 07, 2014 5:40 pm

Mon Jan 13, 2014 9:43 pm

Tolwrath....that video have no sense for me.....I'm not complaining about the inventory, for example: Can you carry 10 katanas and/or thousands of coins in your pockets (without a backpack)? :shock:
I think not....all game mechanics have no sense I know that, I'm not complaining about the inventory/game. I'm not seeing it like a bug I'm just asking if it is posible to add 2 more inventory columns if it isn't possible or devs don't want, the world will not end for that and I will still love this game, if it is posible one less thing to worry about in the "to do list" in my base :lol:

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Hatsune_Neko
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Mon Jan 13, 2014 9:48 pm

would be nice to have it for that weapon, or maybe shorten it to fit current inventory slots. thou the extra slots would be good for your weapons maker to be able to craft it then haul it to the nearby weapons storage rack without need of a backpack.
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PnzrNorm
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Sun Jan 26, 2014 8:13 pm

Hatsune_Neko wrote:would be nice to have it for that weapon, or maybe shorten it to fit current inventory slots. thou the extra slots would be good for your weapons maker to be able to craft it then haul it to the nearby weapons storage rack without need of a backpack.
Perhaps when a Smith increases their skills, or even when a char's Strength increases, they could earn additional inventory slots.

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