(taken form my steam post) i will copy and paste both replies form steam
for the 1st point i have input for it form a reply i think bears thought in regards to whether or nto it ultimately goes in:
honk: I agree on vehicles, I would like them added even if they are slow, difficult to use, uncommon, only used for shipping many objects, worked like a movable house. Maybe even requires man power (slave galleys) to power. Which would open up new ways to capture people and use them.
1: i know dev doesnt want vehicles but i think some form of vewhicle would be good even if its a light transport or summin and can only go short distances without regular maintenance form both hostile entities and enviromental degredation either done yourself or paid services (personally? i'd be happy wth just a light crawler tank (unarmed and can carry few people and light supplies designed more for scouting and such) edit: also light crawler tank (just a name it is actually more like a mobile home should be unable to climb sheer slopes, also due to the light scouting nature of the vehicle the armouring is for terrain impacts and shock absorption only and can be rather easily damaged/bypassed with ordinary weapons.
2: guns and other advanced tech, i like how it is but with the whole robotics thing this is summin that i feel needs to be filled BUT make them rare like super rare or something like the key resources for them are so rare very few can even conceive making them as such they would be rather basic and that (or some sort of super rare salvage item) also general tech improvements also the ability to melt down items for scrap e.g metals, parts etc
3: pathfinding and character models could do with an improvement all round
4:ways to custom tinker weapons and armour like tempering grinding and other jury rigging to improve them, like weapon restoreration for rusted/rusting weapons improving shoddy quality stuff
5: natural predators like giant ants spiders lizards and maybe even some rogue robots and shizzle general stuff that cna sit somewhere between sources of some resources and able to stand up to bandits.
6: sand excavation?
7: abandoned outposts and insillations
ill probably htink of some more later
transport, tech, pathfinding, tinkering, predators, excavati
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azuchisamurai
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Last edited by azuchisamurai on Sun Feb 09, 2014 11:22 pm, edited 3 times in total.
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azuchisamurai
- Posts: 20
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gmat 10 hours ago
1. vehicles won't happen but pack animals are supposed to be in eventually.
2. Guns will not be in.
3. Pathfinding is currently be completely reworked, not sure when it's supposed to be done, but probably not for a while yet.
4. Dont know about this
5. Wild animals will be added though I don't think they will be giant bugs/robots.
6. Don't think that will be allowed, but there will be different biomes, not just desert when new map comes out.
7. I don't know about this.
1. vehicles won't happen but pack animals are supposed to be in eventually.
2. Guns will not be in.
3. Pathfinding is currently be completely reworked, not sure when it's supposed to be done, but probably not for a while yet.
4. Dont know about this
5. Wild animals will be added though I don't think they will be giant bugs/robots.
6. Don't think that will be allowed, but there will be different biomes, not just desert when new map comes out.
7. I don't know about this.
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azuchisamurai
- Posts: 20
- Joined: Sun Feb 09, 2014 2:04 pm
Honk 9 hours ago
I agree on vehicles, I would like them added even if they are slow, difficult to use, uncommon, only used for shipping many objects, worked like a movable house. Maybe even requires man power (slave galleys) to power. Which would open up new ways to capture people and use them.
I'm hoping for revolvers myself, perhaps some basic tech for those, 6 shots, lower penetration value, low survivability rate when people close in, but masters would score devestating headshots, need to carry bullets, need to carry holster items on chest, cant wear body armor unless its specialy designed making you even more limited, It could work..
Yeah what gmat said.
what a great idea, we should be able to mod weapons and armors +1
I support this
Would be cool to dig for old artifacts, and tech for reverse engineering, heck yeah
Most definately, its already in kind of, but more places would rock, maybe crazy NPCs hiding inside! bunkers!!
you got good ideas try the gameplay section of the forum I think its the unofficial/official place to suggest new ideas.
I agree on vehicles, I would like them added even if they are slow, difficult to use, uncommon, only used for shipping many objects, worked like a movable house. Maybe even requires man power (slave galleys) to power. Which would open up new ways to capture people and use them.
I'm hoping for revolvers myself, perhaps some basic tech for those, 6 shots, lower penetration value, low survivability rate when people close in, but masters would score devestating headshots, need to carry bullets, need to carry holster items on chest, cant wear body armor unless its specialy designed making you even more limited, It could work..
Yeah what gmat said.
what a great idea, we should be able to mod weapons and armors +1
I support this
Would be cool to dig for old artifacts, and tech for reverse engineering, heck yeah
Most definately, its already in kind of, but more places would rock, maybe crazy NPCs hiding inside! bunkers!!
you got good ideas try the gameplay section of the forum I think its the unofficial/official place to suggest new ideas.
- Hatsune_Neko
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Do you believe the sexes should be equal?
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Then Men would become unmanageable
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Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
There are already many topics for vehicles, guns, and other advanced tech, and each time its the same answer.
1. + 2. These will not be implemented in Kenshi. They will only be available if a mod is made to force them into the game.
3. AI + Pathfinding is on the Roadmap
4. Personally, I have always liked the idea of multiple levels of customization (some examples: Weapon customization in Blacklight:Retribution or Brink, vehicle customization in Planetside, or all the customimzables in APB)
5. Beasts are confirmed but not soon. Check the Roadmap.
6. Roadmap says that resources will eventually be in fixed locations, as opposed to building mines and farms to your liking
7. Confirmed that eventually NPCs will assault other NPC factions and take/lose control of towns and outposts. Bandits will eventually get their own outposts, which will also be taken and lost by other NPC factions. It would be cool if you could lose your outpost to an NPC faction, or bandits, and have to recapture it.
1. + 2. These will not be implemented in Kenshi. They will only be available if a mod is made to force them into the game.
3. AI + Pathfinding is on the Roadmap
4. Personally, I have always liked the idea of multiple levels of customization (some examples: Weapon customization in Blacklight:Retribution or Brink, vehicle customization in Planetside, or all the customimzables in APB)
5. Beasts are confirmed but not soon. Check the Roadmap.
6. Roadmap says that resources will eventually be in fixed locations, as opposed to building mines and farms to your liking
7. Confirmed that eventually NPCs will assault other NPC factions and take/lose control of towns and outposts. Bandits will eventually get their own outposts, which will also be taken and lost by other NPC factions. It would be cool if you could lose your outpost to an NPC faction, or bandits, and have to recapture it.
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