[MOD]Two Handed sword

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Luqin
Posts: 39
Joined: Thu Jun 06, 2013 11:00 am

Wed Mar 05, 2014 7:27 pm

Hi so there it is my very first Kenshi mod. You find a new sword there and a new Startoff called Williams story. ...its alteration of legendary sword startoff.

http://i.imgur.com/5yaUNkr.png
In-game:
http://i.imgur.com/twmIKCl.jpg
http://i.imgur.com/5m2GKXT.jpg

Instalation:
a) For those who have no other mods: drag and drop contents of ClaymoreA.rar to kenshi folder

b) for others: drag and drop like a) but add name of my mod(ClaymoreM2.mod) in mod.cfg in kenshi/data folder

Enjoy ;)
Attachments
ClaymoreA.rar
A) Drag and drop contents of this .rar to your kenshi folder and click on merge files
(374.81 KiB) Downloaded 560 times
ClaymoreB.rar
B) drag, drop to kenshi folder and click on merge files, add name of this mod in mod.cfg in kenshi/data folder
(374.75 KiB) Downloaded 499 times
ClaymoreM2.png
ClaymoreM2.png (31.53 KiB) Viewed 10045 times

Luqin
Posts: 39
Joined: Thu Jun 06, 2013 11:00 am

Fri Mar 14, 2014 12:04 pm

Hi again.. i upped my skill since i released this mod, so i present you with version 2.0.

Fixes
- better export program (clean mesh, without extra triangles that my previous exporter did)
- Sword will no longer go through bottom of your character if it is on his back
- Better Balanced although still very strong sword
New features
- sheath (or rather sword holder on the back
- way better textures on pommel (also edges are not visible and the look is smoother)

have a look yourself:
http://i.imgur.com/qIYeCWi.jpg
http://i.imgur.com/vg8SrzY.jpg

Installation:
Just extract to your Kenshi folder

Enjoy, leave me your comment ;)
Attachments
Claymore2.0.rar
(501.49 KiB) Downloaded 591 times

A Space Ostrich
Posts: 22
Joined: Thu Mar 20, 2014 2:50 am

Thu Mar 20, 2014 2:52 am

If we don't pick that start, is there any way to get a hold of it?

Luqin
Posts: 39
Joined: Thu Jun 06, 2013 11:00 am

Thu Mar 20, 2014 1:58 pm

Well you could give that weapon to bandits, or ninjas via construction set, but good luck getting it from them :-)
I will have a look, if i can think of something better

Luqin
Posts: 39
Joined: Thu Jun 06, 2013 11:00 am

Thu Mar 20, 2014 2:35 pm

I mean i could always create special character, who would carry the sword, if you would like it

A Space Ostrich
Posts: 22
Joined: Thu Mar 20, 2014 2:50 am

Fri Mar 21, 2014 6:38 am

That would be great, having a character called William who wields it. I'd do it myself but I've not yet got the hang of Kenshi modding. Is it possible to flag a character as recruitable?

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Hvizeu
Posts: 57
Joined: Sun Apr 15, 2012 10:48 pm
Location: Brasil

Fri Apr 11, 2014 3:42 am

I think there was some issues with the V2, i was crashin every time i loaded the game up, i had to go into the FCS and redo the path to the meshes on the claymore file but now its working, i also added the sword to some weapon traders, if you want i can send you the files.

Luqin
Posts: 39
Joined: Thu Jun 06, 2013 11:00 am

Sun Apr 13, 2014 8:27 am

Thanks Hvizzeu, you can post your adjustmens as your own mod. i have no problem with it :D ...i dont have too much time anyway :-/

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RighteousSinner
Posts: 122
Joined: Fri Oct 11, 2013 7:56 am
Location: Oregon, USA

Mon Sep 22, 2014 7:48 am

RheinJie wrote:Hi, thank you. It still has some space for improvement (i figured exporter i used is wrong). I will release fix once i iron it out. It will contain a sheath for the sword as well :-)
So... who are you trying to talk to again?

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Hatsune_Neko
Moderator
Posts: 4086
Joined: Sun Apr 21, 2013 9:59 am
Location: Columbus, OH

Tue Sep 30, 2014 6:11 pm

RighteousSinner wrote: So... who are you trying to talk to again?
It was one of those sleeper Bots. Make a somewhat coherent post then wait two or more weeks then came back and add advertising links to their sig.
Its Ip has been banned.
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thedethbot
Posts: 34
Joined: Tue May 26, 2015 6:38 am

Fri Oct 23, 2015 9:35 am

Hey guys! Deth here: I really liked this guys mod, but it was incompatible with 0.75.3!

So I went ahead and retrofitted it, removing any erogenous edits, (There were several editing the hat trader that had nothing to do with the mod- holdovers from updates to the FCS methinks.) I also took the textures provided and made 2 standalone Materials, using Luqin's original Blacksmith's Guild of Catan as the weapon manufacturer.

I took some personal liberties in adding in a new game start, similar to the original William gamestart, (but standalone and actually working for 0.75.3), and slight edits to the descriptions and new Material names.

Edit: I also added it to the Holy Nation's weapon vendor list :D

Credits and kudos to Luqin's wonderful meshes and textures, as well as the original mod- I just want to keep the Claymore Mod alive!

Installation goes the same as originally posted, just use the name "ClaymoreNecro.mod" in the mods.cfg
Attachments
ClaymoreNecro.zip
Should work for 0.74.32, confirmed works for 0.75.3
(510.56 KiB) Downloaded 399 times

Xx BoD xX
Posts: 56
Joined: Fri Apr 19, 2013 7:36 pm

Wed Nov 11, 2015 4:57 am

Very nice! Could you explain the process of taking your model and putting it into Kenshi? Im a little confused as where to put to get it to show up properly in the fcs and in game?

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Butta
Contributor
Posts: 313
Joined: Tue Apr 02, 2013 9:04 pm
Location: Germany

Wed Nov 11, 2015 7:36 pm

Xx BoD xX wrote:Very nice! Could you explain the process of taking your model and putting it into Kenshi? Im a little confused as where to put to get it to show up properly in the fcs and in game?
I'm honestly too lazy to write a full tutorial, but I will tell you briefly.

Textures go into \data\items\weapons\tex\ and meshes into \data\items\weapons\mesh\.
Now when you take a look at the FCS under items you will see the entry "Weapons". Click it and you will see a list of all the weapons. Opening a weapon you can see the "files" section where you can specify the path of the mesh to use, so these objects are the actual weapon meshes you will see ingame.

Expanding "Weapons" you will see the entry "Models". Opening a weapon here you can see the "materials" section where you have to specify the path of the texture of the model.

Now there's only "Manufacturer" left. Here you basically link the model and the texture together by choosing your weapon type (the mesh) and the weapon model (the texture).

Of course you then have to make it available ingame. :D

ScarabParamit
Posts: 46
Joined: Tue Mar 04, 2014 12:01 am

Mon Nov 16, 2015 8:50 pm

Oh Oh Oh !

"You came in the right moment" ...i just work on large mod, i don't have time right now to describe specifics, but one of plugin is weapons overhaul and addon ...thing is ...i menaged to make 20 just by playing with scale and scale of ingame models, but don't have any 3D knowleadge, so mostly its polished balance wise, with somewhat working icons and one of the weapon i added was bastardsword...problem is none of ingame weapons fit no matter how much i play with scales (few of them are placeholders for this moment until community or Dev team release new models).

So... do i have Your aproval to use this model and add you into credits? ...and if You want next medieval models you may release? I need Halaberd, broad sword i made with deformed plank...but its not perfect ofcourse... long sword is not so much needed but resizing this model will do.

Regards.

thedethbot
Posts: 34
Joined: Tue May 26, 2015 6:38 am

Tue Nov 17, 2015 2:50 pm

ScarabParamit wrote:Oh Oh Oh !

*snip*

So... do i have Your aproval to use this model and add you into credits? ...and if You want next medieval models you may release? I need Halaberd, broad sword i made with deformed plank...but its not perfect ofcourse... long sword is not so much needed but resizing this model will do.

Regards.
Oi Scarab. Regards to your extra-ambitious-and-sounding-cooler-by-the-minute-if-Fallout-4-hadn't-just-came-out-mod, but Luqin hasn't even visited the site since sometime in 2014. I don't think he can release you any models XD

In addition, he gives full permission for you to adjust his mod, (At least to Hvizzeu), and then release one of your own later in his posts. I would give him credit though, both to avoid him getting angry if he ever does come back, and simply on principle.

Source: "Thanks Hvizzeu, you can post your adjustmens as your own mod. i have no problem with it :D ...i dont have too much time anyway :-/"

ScarabParamit
Posts: 46
Joined: Tue Mar 04, 2014 12:01 am

Tue Nov 17, 2015 7:50 pm

I didn't even started to wrote ...what i did =]

I sit most of my day in work on Crane ...from 10 up to 14 hours (fucking Poland) so every single free minute i mod on laptop ...wonders can came from boredness.

As for Fallout 4 ...yea, i try to gather enough to buy a new monster pc (and in my country that is a commitment with our economics).
Kenshi has long way to go - Fallout 4 to, but at least its "stable" realese.

Thanks and regards ;-)

EDIT: It just came to me...mod was released for a long time...how i missed it?
I did today scaned it and find some "dirty edits" with pointers to data/content no longer present in gamedata...i must slee more, heh =P

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