[0.65.1] Composite Runners & Strings

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PnzrNorm
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Wed Mar 26, 2014 4:45 pm

I am currently in the process of testing these technologies for functionality, and I notice that none of the Crossbows' stats have changed in my base when these technologies were researched.

I am currently awaiting the next invasion (have been getting groups of 40+ Hungry Bandits every in-game day now, which my men and women eagerly rip apart) to test these upgrade Mk1 Crossbow Turrets.

Set
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Joined: Tue Jan 07, 2014 5:40 pm

Thu Mar 27, 2014 9:18 pm

I didn't see changes in the crossbow power (mk I and mk II), they deal the same damage...

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PnzrNorm
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Thu Mar 27, 2014 9:59 pm

Set wrote:I didn't see changes in the crossbow power (mk I and mk II), they deal the same damage...
I haven't been able to notice any difference in damage dealt either.
I will set up a training ring with prisoners to test this further.

Traver
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Thu Mar 27, 2014 10:27 pm

Maybe they're "just" a prerequisite for the Mk II? I already researched the Mk II tower so cannot test it now.

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PnzrNorm
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Thu Mar 27, 2014 10:58 pm

Traver wrote:Maybe they're "just" a prerequisite for the Mk II? I already researched the Mk II tower so cannot test it now.
Negative. The only pre-requisite for the Mk2 turrets is the tech for Mk1 turrets.
Composite strings and runners are separate from both of these.

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PnzrNorm
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Fri Mar 28, 2014 12:24 am

I can confirm that Crossbow Turret Mk2s continue to do a flat 75 damage before and after completing the Composite Strings and/or the Composite Runners research.

UPDATE: The Crossbow Turret Mk1 is also unaffected by either of these techs and continues to do 50 damage after completion of either, or both, techs.

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