Creating NPC Outposts and Villages

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CloudScape
Posts: 9
Joined: Fri Apr 04, 2014 12:11 am
Location: ShadowLands

Fri Apr 04, 2014 3:52 pm

Hello, I am creating a mod where I have created a new faction and faction groups and the such and now I am working on building villages of my new faction into the game world but I believe I need a little direction.

I have gazed upon more than a few different modding tutorials for building towns now and I am not finding them very helpful to my issue.

I am told that when I place the buildings onto the map that they are supposed to be green and that if they are blue, then I am to close to another town. Well, I have place my town marker no where near another town, but the buildings are still blue. I figure that it's just not recognizing the buildings I am placing to belong to the new town and that I need to change the building faction info, well, when I try to click on the building after placing it to do just that, my game crashes instantly on mouse click. I figure what the hell, let's just place the buildings around the town marker, who cares if they're blue, it can figure out who owns them on its own... well..... you can probably figure that after I save and reload the game just to be sure, the town marker is still there but all the buildings disappear.

That is the main issue I require help with, but while I am here, I might as well ask a few other questions I have;

1: How do I add civilians and traders to the town in order to add functionality and immersion to the game.

2: How do I add guards to the town.

3: How do I create and add wandering patrols that patrol around the town as well as occasionally passing through.

4: How do I get roaming patrols for my town to bring back captured prisoners and place them in cages.

5: How do I create and add custom civilians and traders with my faction uniforms and equipment.

6: How do I make said civilians wander through the town and work on farms and wells and things of that nature in order to add immersion.

7: How do I add faction recruits as a militia to the village and have them train on the training dummies when they aren't patrolling and aren't in combat.

8: How do I create caravans to the faction.

Edit:9: Creating a police force with custom uniforms to be more like a militia?

Edit:10: Creating a faction leader for whom will reside inside his capital city with royal guards following him wherever he goes, and from time to time will leave his capital city to visit his villages to check on his vassals and then return to his throne to enjoy the luxuries of power ^_^

I know that was far more than a few but my goal is to create a mod that expands upon the game world immersion as much as possible at this stage of development. I also plan to add more towns, villages, and outposts of other factions to the game. I also plan on adding bandit camps that periodically attack nearby villages and outposts and/or ambush travelers and caravans.

Any suggestions and advice would also be much appreciated as well.

Thank you very much for your time and effort.

CloudScape. Commanding the skies.
Last edited by CloudScape on Sat Apr 05, 2014 10:59 pm, edited 2 times in total.

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Deathhood98
Posts: 54
Joined: Thu Jan 03, 2013 6:35 pm

Sat Apr 05, 2014 6:26 am

You do it through AI goals i would think, and through divisions and groups

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