Caravans & cattles

The place to request or suggest new ideas and features.
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drakken
Posts: 67
Joined: Sat Nov 02, 2013 9:59 pm

Mon Apr 28, 2014 9:59 am

You should be able to play as a merchant with the possibility to buy a caravan, a caravan of musk oxes, donkeys, horses, camels or and slaves, then add some NPCs, drivers, camp builders, whores, bards, more guards, travellers (they are paying a fee to travel safely) etc.
Then you would setup a marching order, you would buy goods or slaves and then you would select your destination and your caravan would try to reach that destination, the caravan would automaticly stop for the night and look for oasis so the cattle can drink.

Mafearaak
Posts: 210
Joined: Sun Jun 02, 2013 11:11 pm

Mon Apr 28, 2014 3:40 pm

Use search please

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PnzrNorm
Posts: 1182
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Mon Apr 28, 2014 5:52 pm

This is a lot of requests in a single post, but I'll answer all of them for you.

There is already an option to start a New Game as a trader.

Caravans have been talked about before, and we are not sure about the implementation of pack animals, but there will be no mounts.

Slavery will be added in the future, along with all the other forms of long-term imprisonment by both your faction (besides Cages) and NPC factions.

There are multiple requests previously made to allow NPCs to follow your faction, allowing for a type of citizen management aspect to be added.

Formations have been requested previously as well, and they are unable to function properly until the new Havok engine is added, which will hopefully fix the pathfinding issues.

That last part of OP's post, about automating the caravan's trip, including stops for the night and ensuring that all members survive the trip, would entirely remove Kenshi's RPG aspects, in my mind.
If it were possible to "create a caravan formation" and "assign animals, goods, etc. to it", then I would at least want to control the caravan's path, and my faction members in it, or else it wouldn't be Kenshi anymore.

drakken
Posts: 67
Joined: Sat Nov 02, 2013 9:59 pm

Tue Apr 29, 2014 9:34 am

Originaly this idea was more for another game and not for Kenshi a kind of caravan manager.
Kenshi engine would be perfect for a game like this, leading a caravan and trading in dangerous countries. and a game like this would be outstanding and not seen already.

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PnzrNorm
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Tue Apr 29, 2014 3:44 pm

Except that every Oregon Trail, and all the knock-off titles, are caravan-management games.

There are even more games centered around citizen-management or choose-your-own-adventure styles.

However, I feel that Kenshi is not a good foundation for this, since a caravan-management games should force the player to encounter a LOT more events, many of which are going to be scripted, in order to ensure that game has a fun factor equivalent to Kenshi's sandbox gameplay.

drakken
Posts: 67
Joined: Sat Nov 02, 2013 9:59 pm

Tue Apr 29, 2014 4:30 pm

Those are not real games..
Name me a single caravan management game, Kenshi era so china/mongols/korea and not farwwest chariots.. You may find one or 2 not very acomplished so nothing really serious.
And game like Kenshi would be the PERFECT game for a game like this.
Some randoms events could be scripted most would be roaming creatures like the bandits and cannibals in Kenshi.
The fun factor : Trading selling and buying goods from town to town, outposte, village is funny especially if the roads are full of dangers. establishing camps could be funny do you have anything to spend the night in the cold? do you have enough water, food etc.
Now if you don't see the light i can't help you more. ;)

Mafearaak
Posts: 210
Joined: Sun Jun 02, 2013 11:11 pm

Tue Apr 29, 2014 9:41 pm

Kenshi: real time squad strategy strategy

Kenshi isn't a caravan game. You can make caravans but that isn't what this game is about.

You a Chinese Oregon trail go make one.

digit456
Posts: 57
Joined: Tue Apr 15, 2014 11:26 pm

Tue Apr 29, 2014 10:49 pm

The idea of having caravans isn't a bad idea, though I would think it would be implemented much later on. I don't think an automated caravan system would fit Kenshi. Not to say it couldn't fit in a similar game, but yeah, I think the automated set it, leave it, and come back later to new goods/funds/resources approach doesn't fit Kenshi. Not that there's anything wrong with it, just not Kenshi.

As it stands I can totally load up a few party members like pack mules with traders backpacks, use the rest of my party as guards, and go between cities moving goods around, but I have to want to do it because I know it will require all my attention. I just don't think it would work to have the same process on autopilot. I totally reserve the right to change my mind at a later date.
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PnzrNorm
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Wed Apr 30, 2014 1:59 am

drakken wrote:Those are not real games..
I am done with this discussion.

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