There are already models for wind generator with more blades (3,4,5,10) in game, which I simply used to create more "advanced" wind generators. For simplicity, I just scale the power produced according to the number of blades (which is pathetic for the first few versions). As a reasonable trade-off, I gave the advanced models some power storage (at 0, 5, 10, 15 accordingly)
In the future, wind generator performance will be dependent on weather, so it makes sense that some power storage should be incorporated. But even so, with the values I chose, perhaps only when reaching the mk4 version will wind power be reasonably feasible, which will still require a lot of windmills though. (feel free to edit the mod file to pump it up yourself, look for Wind Generator Mk2 thru Mk4)
For the visual part, I simply used the existing wind generator blade models, but did not change the material (so they all look like the rusty variant). The only other thing I changed was to make the rotation speed of the blades scale roughly with the number of blades.
Note: You still need to buy the first wind generator blueprints from construction merchant. The rest of the blueprints will unlock with research levels.
(battery feature may not be working correctly yet. see next post for an workaround version with flat power production)
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