Feedback on pathing fail

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Mattk50
Posts: 1039
Joined: Thu Nov 03, 2011 3:22 pm
Location: A far away land where bug testing is entertainment.

Tue Dec 09, 2014 7:49 pm

Hey Sam, since we have a shiny new pathfinding system (which im trying to break as i write this) it occurred to me there's no ingame feedback on when your path fails, your character just stops moving and stands in place. considering you can often be scrolled away from your character, a small text bit that says "You can't reach there" is probably suitable.

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Zeal
Posts: 526
Joined: Mon Mar 24, 2014 1:41 am

Fri Dec 12, 2014 10:20 pm

Considering right now the issue is that it doesn't matter where you click, if you click twice or too soon to another action of any sort, your character will get stuck in "nudges", that messege would just be in the way, as you'll get it constantly...

However, once the pathing does get sorted out and those bugs squishied, I definately would prefer some sort of indicator over my character simply stopping.. especially when you're trying to make a mad dash away from persuers... Sucks when you're trying to run and your character just sorta stops and gets beat down.

Overall though, Keep the old move order active if the new move order is invalid, at the least..
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xeoneex
Posts: 115
Joined: Mon May 20, 2013 4:36 pm

Wed Dec 17, 2014 7:21 am

Oh the pathing needs major work. Between the lack of good pathing, it seems identical to the old system only more broken, and the fact you can get pushed by groups of mobs. It's funny to see 10 giraffe creatures pushing you in a circle, hell just put on Yakity Sax and a laugh track and you have your very own Kenshi comedy hour. Seriously I've never experienced the pathing this bad before. I'm rather disappointed it is even worse :/ I really hope they fix it because it's nearly unplayable right now for me.

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