Animals as pets kinda?

The place to request or suggest new ideas and features.
Post Reply
User avatar
wazupwolfff
Posts: 49
Joined: Sat May 07, 2011 6:09 pm

Sat Nov 12, 2011 10:46 pm

anyone have an idea if when animals/beasts make it into the game if they we will be able to tame them and make them apart of our squads?

User avatar
Captain Deathbeard
Developer
Posts: 1831
Joined: Thu Jul 03, 2008 12:04 pm
Location: UK
Contact:

Sun Nov 13, 2011 1:18 pm

I might do, but thats IF they ever get into the game. I would need all the models and animations, need to modify the code a bit, and I would have to figure out how to make them fight. Animals would look weird if they used the same combat code as people.

User avatar
wazupwolfff
Posts: 49
Joined: Sat May 07, 2011 6:09 pm

Sun Nov 13, 2011 4:31 pm

true. i know that putting them into the game will take time, but i also think they would mix up the gameplay.

User avatar
toaster Assassin
Posts: 1186
Joined: Thu Sep 29, 2011 6:27 am
Location: Sitting at the front desk of the universe and holding the key to unlock your mind.

Mon Nov 14, 2011 3:54 am

NOOOOO! Brink was annihilated by the dust bandit's army of emus (ill-tempered emus) :lol: sadly,my wombat never made it out alive :cry: Pets would be interesting, but their purpose/uses/types would have to be justified in such a way that it fits into the Kenshi style.

if your pets limb falls past-100 does it need robo parts? (cyber mutt?).

If you pet blackouts after a fight would there be an animation for a person carrying it.

Inventory,interface and your pet.

pet items like armor or backpacks?

factions?

As long as it fits the Kenshi format I am all for it.
A voice in your computer's memory that refuses to go away. Now with 15% more (side notes!)

Semper fidelis amplus crustulum!
Image
Kenshi forum rules: (We will assume that you have read this).

User avatar
brad1995
Posts: 84
Joined: Thu Oct 06, 2011 3:35 am
Location: Australia
Contact:

Mon Nov 14, 2011 8:57 am

LOL!!!! @ cyber mutt
Chris_The_Great wrote:I'm sure glad there are vigilant citizens around like you, making sure my forum is always full of bees.

Bdc
Posts: 34
Joined: Wed Nov 02, 2011 7:51 pm
Location: Berlin

Mon Nov 14, 2011 5:53 pm

Everything about pet AI: https://www.xkcd.com/413/

User avatar
toaster Assassin
Posts: 1186
Joined: Thu Sep 29, 2011 6:27 am
Location: Sitting at the front desk of the universe and holding the key to unlock your mind.

Tue Nov 15, 2011 8:19 pm

Are you saying that the future of hamsters is that of an AI :shock:

The comic had a laptop simulating an animal (with downloadable souls ( I just sold its soul on e-bay)) in a hamster ball. Would this be an example of an robot-implant for your pet or a build-a-pet idea? The biggest problem would still be finding the animal animations.




Anyway, here is a video of a robot controlled by living brain cells of a rat.
http://youtu.be/1-0eZytv6Qk
A voice in your computer's memory that refuses to go away. Now with 15% more (side notes!)

Semper fidelis amplus crustulum!
Image
Kenshi forum rules: (We will assume that you have read this).

Potocobe
Posts: 88
Joined: Sun Nov 06, 2011 4:09 am

Wed Nov 16, 2011 7:06 pm

I would rather see wildlife simply as an emergency food source while you wander. Of course would like to see animals eating the dead as well. Circle of life and all

User avatar
1337
Posts: 944
Joined: Fri Oct 28, 2011 11:18 am
Location: Luxembourg

Wed Nov 16, 2011 7:19 pm

Potocobe wrote:I would rather see wildlife simply as an emergency food source while you wander. Of course would like to see animals eating the dead as well. Circle of life and all
As a monster hunter player, i would like if you could take/loot elements from the animals you kill for crafting. Say for example you have to collect some dragon bones for that badass sword you've been wanting to craft/swing around.

You should always proofread carefully to make sure you didn't any words out.

Need help? pm me or any other mod.

User avatar
toaster Assassin
Posts: 1186
Joined: Thu Sep 29, 2011 6:27 am
Location: Sitting at the front desk of the universe and holding the key to unlock your mind.

Wed Nov 16, 2011 9:54 pm

1337 Said:

As a monster hunter player, i would like if you could take/loot elements from the animals you kill for crafting.

Would be good for the hunter/gather aspect. Also would add more content to missions, animal part collecting could require a hunter skill.
A voice in your computer's memory that refuses to go away. Now with 15% more (side notes!)

Semper fidelis amplus crustulum!
Image
Kenshi forum rules: (We will assume that you have read this).

User avatar
philthymcnasty
Posts: 736
Joined: Wed Apr 10, 2013 11:57 pm

Tue Apr 16, 2013 9:02 pm

Pack animals would be nice, as well as attack dogs. You would have to have animal handling skills however, otherwise bad things would happen.....

User avatar
Tolwrath
Posts: 1070
Joined: Wed Oct 31, 2012 12:11 am

Fri Apr 19, 2013 5:08 pm

Before we start wondering about having animals as pets, shouldn't we worry about having animals? I mean it might turn out their all hideous space beasts that no one would ever want as a pet.

Though with the right sorts of animals, I would be all for having attack animals or pets.

dotdotdot
Posts: 20
Joined: Fri Mar 06, 2015 3:30 am

Fri Mar 06, 2015 3:53 am

Now that animals are in the game the creator could go MLG and add a timeline to animals. After like say 1 year of days or so (not realistic but w/e) bandits or cannibals could start locking them up or something, (maybe some other way that sounds mean idk) somewhat taming them but unpredictable. 2 years they start walking around the map with them following the squads (NPC or PLAYER) (skill for taming comes in?). Around 3 years it is very common to see squads and even towns with dogs as bodyguards or pets... Sounds crazy I know but wouldn't that be so awesome?

User avatar
Zeal
Posts: 526
Joined: Mon Mar 24, 2014 1:41 am

Thu Mar 12, 2015 9:30 am

Tolwrath wrote:Before we start wondering about having animals as pets, shouldn't we worry about having animals? I mean it might turn out their all hideous space beasts that no one would ever want as a pet.

Though with the right sorts of animals, I would be all for having attack animals or pets.
So turns out the animals are all hideous space beasts...

... It also turns out that everyone wants them as pets. I know I sure do.
OS: Windows 7 Home Premium 64-bit
Processor: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.4GHz
Memory: 16Gb
AMD Radeon R9 390 Series

Image

lucidmadness
Posts: 314
Joined: Mon Jun 02, 2014 12:41 pm

Fri Mar 13, 2015 10:11 am

Well from what I learned all dogs came from wolves that were more passive and lived off the human's leftovers. That being said I think there should be a small % of wild animals that are passive, but need to stay in the pack to survive. When the Alpha male dies, and no other can take its place, the dog will stay with you simply out of the need to live, that is if you feed it. After it trusts you you can put a harness on it to ensure it will become one of your own members. (or not if you think it does not need a harness) Perhaps even make armor for it?

Bihlbo
Posts: 19
Joined: Mon Oct 09, 2017 5:17 pm

Mon Oct 09, 2017 6:19 pm

Thanks for successfully implementing pets as characters. I just recently started my first playthrough of the game, and chose the boy with a dog option, and it's been great. If the ability to capture and tame animals is in the game, I haven't found a way to do it, but I'd sure like to try that.

Post Reply
  • Information
  • Who is online

    Users browsing this forum: No registered users and 13 guests