minor issues 0.74.10

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swillo
Posts: 1236
Joined: Tue May 12, 2015 2:00 pm

Tue Jun 16, 2015 8:33 pm

First Thanks for all the updates. Things are getting better and better. Lots of issues fixed. Thanks tons.
Some minor issues that I'm seeing.
They are carry overs from previous versions but I have been holding them while you addresses other Issues.

1. The run/jog/walk option on the UI doesn't show anything.

2. (annoying) When you have prisoners in cages and someone attacks your settlement nearby squaddies will attack the prisoners and release them or kill them.

3. (annoying) When you give someone the task of collecting bodies and putting them in the furnace they will only do it if the main gate is open. Even dead bodies inside the camp, they will pick them up run over and open the gate then head for the furnace. If you close the gate before they get there they will turn around and come back to open it. However if you manually position them in exactly the right spot next to the furnace then they will dump the body they have in the side. Before heading off to open the gate.

4. Turrets are only doing 0-1 point of damage.
I mean this really should be fatal don't you think? :lol:
screenshot_2596.jpg
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Witch Hunter
Posts: 6
Joined: Mon Jan 19, 2015 7:17 am

Wed Jun 17, 2015 5:16 am

To add onto the topic of Minor Issues with the update 0.74.10, All the buildings I bought in pre-made towns are no longer mine. Rather, they are up for sale again, Have two doors z-fighting each other (are opened separately) which I can unlock freely, but have no control over their settings (public/private, Lock/unlock override). All my belongings inside are still mine, however I cannot build more since I need to technically "own" the building again.
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Kenshi_Garth
Posts: 12
Joined: Fri Jun 05, 2015 8:52 pm

Wed Jun 17, 2015 11:14 am

1. The run/jog/walk option on the UI does work but only on certain graphical modes. It worked using the initial settings (DX9 windowed) you get if you reinstall a clean version of 0.74.10 but it dissapears when using DX11 1920x1080 full screen which is what I play.

Edit:
For me, the symbols are present on every setting and the only thing that seems to make them dissapear is when the game is ran in full screen rather than window.

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Aereto
Posts: 108
Joined: Tue Dec 09, 2014 1:36 am

Thu Jun 18, 2015 11:12 pm

Witch Hunter wrote:To add onto the topic of Minor Issues with the update 0.74.10, All the buildings I bought in pre-made towns are no longer mine. Rather, they are up for sale again, Have two doors z-fighting each other (are opened separately) which I can unlock freely, but have no control over their settings (public/private, Lock/unlock override). All my belongings inside are still mine, however I cannot build more since I need to technically "own" the building again.
I encountered a near-similar encounter, finding Brink to have a few buildings super-imposing each other, stopping my ability to shop. While I fixed it with revalidation then import, I better not import buildings, so it's best to carry as much valuables from storage before doing so.
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Set
Posts: 206
Joined: Tue Jan 07, 2014 5:40 pm

Thu Jun 18, 2015 11:52 pm

Another one, sometimes your characters don't obey your attack orders neither your "GTFO of here" if the enemy is close to them......until it's too late..... :cry:

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