Issues in 0.74.21

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ch_lemr73
Posts: 27
Joined: Sat Jan 25, 2014 3:26 am

Mon Jul 06, 2015 8:17 pm

I encounter several issues in 0.74.21 build.

Pathfinding :

* Overly agressive behaviour of characters in "attack all" option. They're acting chasing frenzy, even if "chase" is deactivated.

* Characters and NPC (seen for foes in combat) have hard times when a grain silo is on the way, they seem not being able to corner it, they seem to walk against an invisible wall.

* Working stations (the ones without the "people icon) and storage boxes seem to have only one working place, which can be disturbing using them. Examples below :

-> when a worker goes from stone processing to a building materials storage, if the entry point is the "far side" of the storage, it may not work unless you make the character the move manually.

-> putting a storage inside a building may not work for that reason if the working place is near the wall

-> for a working station, this can make the working point outside a building (i encounter this with a fabric loom)

Combat :

I encounter quite a strange glitch since 0.74.20 (and now 0.74.21). When fighting with weapons not meant to be lethal, heavy clubs in this case, when i hit a foe, if a critical part have its health below 0 but not too in the negative he should normally fight , the NPC shortly knocks out and gets up instantly, being shortly above the ground until he moves.

ScarabParamit
Posts: 46
Joined: Tue Mar 04, 2014 12:01 am

Tue Jul 07, 2015 7:49 am

I can confirm thing in "Pathfiding".

Chase button does nothing, NPC run all over the place trying to kill enemies 1-2km away, its the same with Medics.

Sometimes my NPC stops working on stone processor until i move him closer manually.

NPC fail to notice and avoid collisions with stone processor, they sometimes glitch on eadge of storage boxes and "twitch-dance" in place if it was placed in "unlucky" angle.

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