I think that would be great and an easier way to recruit and make faster resources
Enslavement
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AlexanderConnor
- Posts: 4
- Joined: Mon Jul 20, 2015 2:22 am
It may be a nice update to add the ability to enslave people, craft leg chains, recruit them, sell them, add to their "slave status" that they are our slave and that stuff ^.^
I think that would be great and an easier way to recruit and make faster resources
I think that would be great and an easier way to recruit and make faster resources
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Vertias999
- Posts: 8
- Joined: Thu Jul 16, 2015 6:45 pm
I like this idea.... but I would love to see arena styled battles that you could enter your slaves into like gladiator or something. Trade, Buy, Sell, and.... Fight with your slaves. hahaha
Already planned but not a priority right now.
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AlexanderConnor
- Posts: 4
- Joined: Mon Jul 20, 2015 2:22 am
that would be good too because by that way you could train your weak membersVertias999 wrote:I like this idea.... but I would love to see arena styled battles that you could enter your slaves into like gladiator or something. Trade, Buy, Sell, and.... Fight with your slaves. hahaha
Build an outpost IV.AlexanderConnor wrote:that would be good too because by that way you could train your weak membersVertias999 wrote:I like this idea.... but I would love to see arena styled battles that you could enter your slaves into like gladiator or something. Trade, Buy, Sell, and.... Fight with your slaves. hahaha
fill it with cages.
Fill the cages with captives.
Close the door.
Drop a weapon in the middle.
And open a cage.
You now have a gladiator arena where you can use slaves to train your fighters.
Or drop two weapons and let out two opposing captives. Like dust and hungry bandits.
- Hatsune_Neko
- Moderator
- Posts: 4086
- Joined: Sun Apr 21, 2013 9:59 am
- Location: Columbus, OH
they did, it was not a feature ment for the Player to have. He might still add it, but he would have to code that in.Jay270 wrote:I hope i'm wrong on this but I thought they said they didn't want the players to be able to enslave people?Chompster wrote:Already planned but not a priority right now.
Though we all thought the player would have that ability. as did i for a while until the Dev confirmed it was just something to add a bit of spice for the player.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
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AlexanderConnor
- Posts: 4
- Joined: Mon Jul 20, 2015 2:22 am
hmmm well a dust bandit is more experienced with combat than a hungry bandit, thats why hungry bandits are more effective when they are in large groups, but it would still work for a small arenaswillo wrote: Build an outpost IV.
fill it with cages.
Fill the cages with captives.
Close the door.
Drop a weapon in the middle.
And open a cage.
You now have a gladiator arena where you can use slaves to train your fighters.
Or drop two weapons and let out two opposing captives. Like dust and hungry bandits.
- philthymcnasty
- Posts: 736
- Joined: Wed Apr 10, 2013 11:57 pm
you left out the part of setting the rest of the faction to passive, to keep them out of the training.swillo wrote:Build an outpost IV.AlexanderConnor wrote:that would be good too because by that way you could train your weak membersVertias999 wrote:I like this idea.... but I would love to see arena styled battles that you could enter your slaves into like gladiator or something. Trade, Buy, Sell, and.... Fight with your slaves. hahaha
fill it with cages.
Fill the cages with captives.
Close the door.
Drop a weapon in the middle.
And open a cage.
You now have a gladiator arena where you can use slaves to train your fighters.
Or drop two weapons and let out two opposing captives. Like dust and hungry bandits.
speaking from experience here.
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AlexanderConnor
- Posts: 4
- Joined: Mon Jul 20, 2015 2:22 am
meh, I guess they didn't add it so players wont "walk the wrong path" of enslavement and that stuff, right?Hatsune_Neko wrote:they did, it was not a feature meant for the Player to have. He might still add it, but he would have to code that in.Jay270 wrote:I hope i'm wrong on this but I thought they said they didn't want the players to be able to enslave people?Chompster wrote:Already planned but not a priority right now.
Though we all thought the player would have that ability. as did i for a while until the Dev confirmed it was just something to add a bit of spice for the player.
If that's the problem, well in a wasteland where you have to do whatever it needs to collect money to be able to survive in a place where the rule "kill or be killed" exists, moreover if a player wants to be evil, he/she doesn't need slaves, he/she just can recruit many ppl, train them, craft strong armor and and lethal weapons and start killing everyone from civilian NPC to Bandits and creatures ^.^
but anyway I hope they do add it ^.^
and btw you have a nice PC xD
Not sure what you are looking for as "slaves", but it's an easy dialogue mod to make imprisoned NPC's become squad members. After that it's up to your imagination. I have used it on a couple of games to create a squad of servants/slaves. Have them working the kitchens and fields ect...
They cost you squad member slots, and are not automated, no moral or mutinies or anything but it's a simple start.
They cost you squad member slots, and are not automated, no moral or mutinies or anything but it's a simple start.
- philthymcnasty
- Posts: 736
- Joined: Wed Apr 10, 2013 11:57 pm
swillo wrote:Not sure what you are looking for as "slaves", but it's an easy dialogue mod to make imprisoned NPC's become squad members. After that it's up to your imagination. I have used it on a couple of games to create a squad of servants/slaves. Have them working the kitchens and fields ect...
They cost you squad member slots, and are not automated, no moral or mutinies or anything but it's a simple start.
Right now, the best way to get the recruits from hostile factions to stop attacking you, is to lock them in a cage. This opens up the normal recruitment dialog option.
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