New stuff you are most looking forward to?

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swillo
Posts: 1236
Joined: Tue May 12, 2015 2:00 pm

Mon Sep 14, 2015 5:25 pm

Okay I'll poke the bear. Just for conversation sake.
Of the things that are already scheduled to be include, What are the ones you are most excited for?

My tops
1. Food and water. (This is the number one thing that will change the way we play the game. I can't wait to send hunting parties out to bring back some dog and beak things meat. Do you think beak things taste like chicken? Plus I have lots of bread and rum and want to have a party.)

2.Temp housing. (be it tents or recycleable buildings, I'm looking forward to having a moveable base. More exploring and more game play options especially with the necessities of food and water.)

3. New map. (I still love the current one, but I'm just curious about what the new one has in store.)

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Zeal
Posts: 526
Joined: Mon Mar 24, 2014 1:41 am

Mon Sep 14, 2015 6:17 pm

1. New map.
2. New map.
3. the New map.

Honestly that is really what i'm looking forward to most. At that point, i can worry about other things, but right now I am so sick of sand. I live in a desert in real life, and I hate sand there too... plus the new world map just looks so enticing to explore..

I am hoping however that by the time the new map is ready, there will be more dangers. More beasties, more dangerous opponents, etc..
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Chompster
Posts: 223
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Location: The Netherlands
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Tue Sep 15, 2015 11:54 am

1. the new map
No real need to explain, but the new map looks absolutely stunning. It's bigger, more beautiful, varying biomes, WATER and so much more.

2. Taming animals
I'v always looked forward to this, I so badly want to have my own Gar(s) to assist with trading and just general chores around my town. Also i REALLY REALLY want that big cage beast to make slave trading/hauling easier.

3. food and water
I always liked the concept of survival in games. makes them more challenging for me and adds the need for more planning and managing your resources.

4. temp housing
Lost count how many times I'v wanted for my exploration parties to be able to set up a quick tent and fire place to wait out the night and continue in the morning. Would be even more amazing if they could do this on their own.

5. populating of self-made towns
Another feature i can't wait to be implemented. Building up a town and have wanderers and those exiled come to live there and work in your town. Slowly but surely building up a bigger, better and well known town(be it for good or bad reasons)

6. dismemberment/blood/Bionic replacements
Doesn't matter which game, i can always do with some robotic limbs replacing hacked off limbs.

Luckily a lot of these things are already on cards in their their Trello page.
Last edited by Chompster on Sun Oct 25, 2015 7:01 pm, edited 1 time in total.

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Tolwrath
Posts: 1070
Joined: Wed Oct 31, 2012 12:11 am

Tue Sep 15, 2015 8:14 pm

1. Zoomorphic Catgirls (search "Nekuman" on the forums if you're bored) - Should've been pretty obvious if you've seen my posts before (Steam Forums Thread: Human or Other In this thread, I explain what I mean by "Catgirl" to Otto, the artist of Kenshi). If you're not a fan of what I've described before, then just substitute for "New Races".

2. New Map - Super stoked for this, given my gtx 690 can still run it. Each sample we get just looks more amazing.

3. Food / Water / Fatigue (basic survival stuff) - I love survival games and games with survival aspects when done right. Lucky for us, Kenshi has a pretty harsh looking environment that makes it look like it could be an actual struggle to acquire your next meal, to find clean water (without digging a well), and to find a safe place to rest. (BTW, I'm also a fan of Project Zomboid).

4. Temp Housing - The idea that you need shelter, for whatever reason, helps bring realism into the game. Knowing that the temperature may drop/rise to the point of killing you, knowing that your lungs could be filled with sand or rain, knowing that something may see you and try to kill you; all instances of a player or character responding to their environment, makes the environment seem that much more real.

5. Blood, Gore, Dismemberment, & Prosthetics - Risk is a great factor in any decision, and when losing a limbs is a risk, decisions become that much heavier (I guess inversely proportional to the weight of the limb lost, lol). One of the features I loved most in Fable 2 was the scarring. Every time you were knocked down or beaten, you would get a new scar. A physical/visual representation of the the difficulty of your journey and the times you failed. Not only does this border on the art of cinema (to visually represent a character's thoughts and emotions), but it also adds uniqueness to your characters, and consequences for their failure. And also some graphic violence, within reason, is always a crowd pleaser. When not within reason, it becomes a tool to strike fear into your enemies.

6. Population of Player Produced Towns - Nothing beats a growing sprawling city as a symbol of your factions growth, power, and prestige. Except maybe a sprawling city that's actually inhabited by people, instead of just left mostly empty.

7. Weather - From "Storms" to "Dust Storms", and maybe also some things that are not storms. They're cool when cosmetic, and cool when they affect gameplay.

Chinsei
Posts: 263
Joined: Wed Jul 01, 2015 4:14 pm

Wed Sep 16, 2015 2:02 am

hm...

Cannabalism if cannibals can eat me, i wanna be able to eat them. an force their families to watch while they're eaten >.>

while not do-able with the engine i'd like modifiable terrain.

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