Game hasn't been imported since 0.90.8, i think, so this may be the case. Going to try an import today.
[0.90.13] Pathfinding issue
- Sol Lignum
- Posts: 1085
- Joined: Sun Sep 06, 2015 5:56 pm
- Location: Mother Russia!
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Tested in Bad Teeth town. Most of the time characters refuse to walk anywhere inside city walls from the outside when standing still, and can only enter when already moving to some point outside of the town, and destination were changed. Once inside, however, and yet standing still, they still do not wish to move at any point in the town, and only receives orders to move outside. While on the move inside the town, destination can be changed to some other inside point. Reloading particular zone by moving to some other squad member who's far away, and then getting back fixing this problem, but only temporarily. I hope my explanation wasn't very messy 
Game hasn't been imported since 0.90.8, i think, so this may be the case. Going to try an import today.
Game hasn't been imported since 0.90.8, i think, so this may be the case. Going to try an import today.
Bugs are love, bugs are life!
MB: Asus P8H61-V
CPU: i3-2105 @ 3.2 GHz, HT
RAM: 8 Gb DDR3 1333 MHz
GPU: HD 6950 2Gb 800\1250 MHz
OS : Win7 x64.
Kenshi: Latest experimental Steam build with integrity checked and game imported.
MB: Asus P8H61-V
CPU: i3-2105 @ 3.2 GHz, HT
RAM: 8 Gb DDR3 1333 MHz
GPU: HD 6950 2Gb 800\1250 MHz
OS : Win7 x64.
Kenshi: Latest experimental Steam build with integrity checked and game imported.
-
Berzerker Jay
- Posts: 482
- Joined: Mon Mar 21, 2016 10:47 pm
I've actually been having major problems with the pathing all over the place. I had a skeleton waiting alone in Waystation, and I tried sending him to the Hub. He started and then stopped shortly after that. Long story short, I had to continue re-plotting the path constantly and had to ignore the rest of my squad in order to babysit the character through the pathing issues.
I get the sense I see what's wrong. It seems like the pathing is looking for roads and gets distracted when others are nearby. I'm constantly pulled off roads and sometimes running back and forth in certain areas. When it stops I've noticed it often seems like the characters broken loose of the navmesh.
It's improving in a lot of ways, too. But this particular issue has me avoiding travel. In the Fog Islands that glitch can be deadly....
I get the sense I see what's wrong. It seems like the pathing is looking for roads and gets distracted when others are nearby. I'm constantly pulled off roads and sometimes running back and forth in certain areas. When it stops I've noticed it often seems like the characters broken loose of the navmesh.
It's improving in a lot of ways, too. But this particular issue has me avoiding travel. In the Fog Islands that glitch can be deadly....
- Sol Lignum
- Posts: 1085
- Joined: Sun Sep 06, 2015 5:56 pm
- Location: Mother Russia!
- Contact:
Yes, seems like it does fix the issue, just like importing, or switching to a squad\member far away, but only question is: for how longAzumazi wrote: ... Ctrl+Shift+F11 to rewrite the navmesh ...
Seems like everyone's having diffirent issues. I don't use pointing destination on a map option often, and i do not trust it much when i do, so most of the time i'm traveling manually, just like the old timesBerzerker Jay wrote:I've actually been having major problems with the pathing all over the place...
Bugs are love, bugs are life!
MB: Asus P8H61-V
CPU: i3-2105 @ 3.2 GHz, HT
RAM: 8 Gb DDR3 1333 MHz
GPU: HD 6950 2Gb 800\1250 MHz
OS : Win7 x64.
Kenshi: Latest experimental Steam build with integrity checked and game imported.
MB: Asus P8H61-V
CPU: i3-2105 @ 3.2 GHz, HT
RAM: 8 Gb DDR3 1333 MHz
GPU: HD 6950 2Gb 800\1250 MHz
OS : Win7 x64.
Kenshi: Latest experimental Steam build with integrity checked and game imported.
-
Berzerker Jay
- Posts: 482
- Joined: Mon Mar 21, 2016 10:47 pm
I know what you mean, but I have faith the new pathing system will be ironed out. Part of playing an alpha-release game is charging quixotically at all the bugs! 
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