Weapon and Armour Smiths don't auto-loot products
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TacticalMaster
- Posts: 363
- Joined: Sun Mar 24, 2013 5:38 am
I remember they will auto-loot like about 30 updates ago, but now my workers are not auto-looting the finished products on the workbench. I did gave them backpacks and even designated them to "haul to" the Weapon and Armour storage but they're still not taking the product off. Please fix this.
Try to build the storage boxes with some good clearance from each others. It did work for me in different situation. If you cluster the storage boxes, as I used to for estetiche and space, it's likely that they are blocked. I hope it works
[/Ungrateful country, you shall not have my bones! ] Sicpio Africanus
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lucidmadness
- Posts: 314
- Joined: Mon Jun 02, 2014 12:41 pm
http://www.lofigames.com/phpBB3/viewtop ... f=9&t=9476 Already reported
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lucidmadness
- Posts: 314
- Joined: Mon Jun 02, 2014 12:41 pm
Not that I know of. I have not checked in 91.4
- Mattk50
- Posts: 1039
- Joined: Thu Nov 03, 2011 3:22 pm
- Location: A far away land where bug testing is entertainment.
Ah, so this is the thread i was looking for. I will quote myself from the other thread i made where i figured out why this is.
"I finally figured out why that bug where sometimes characters wouldnt haul weapons, medkits, or armor sometimes. In short, any time the tile size of the item they are crafting changes, they will fail to pick the item up out of the bench. For example, you craft 4 basic medkits and one advanced medkit, the 4 basic medkits will function and be hauled normally, but it will get stuck on the advanced medkit. Same for weapons, armors of all kinds, etc etc."
"I finally figured out why that bug where sometimes characters wouldnt haul weapons, medkits, or armor sometimes. In short, any time the tile size of the item they are crafting changes, they will fail to pick the item up out of the bench. For example, you craft 4 basic medkits and one advanced medkit, the 4 basic medkits will function and be hauled normally, but it will get stuck on the advanced medkit. Same for weapons, armors of all kinds, etc etc."
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lucidmadness
- Posts: 314
- Joined: Mon Jun 02, 2014 12:41 pm
This is a fixed bug. Read the post about marking fixed bugs to keep it easier for them.
- Stealthkibbler
- Posts: 36
- Joined: Tue Apr 19, 2016 2:27 pm
I still have this problem in 0.94.7, had a perfectly open weapon rack next to my weaponsmith, but they would never deliver the weapon to the storage, instead they would equip it and hold onto it.
So I dunno if the AI prioritizes equipping over storing.
So I dunno if the AI prioritizes equipping over storing.
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