Gatekeeper job

The place to request or suggest new ideas and features.
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ezekhiel2517
Posts: 40
Joined: Mon May 30, 2016 3:29 pm

Tue May 31, 2016 3:16 pm

Sometimes we don´t want a certain faction or creatures to get into our fortress. e.g.: we plan to have an illegal drug shop within our walls but every time a holy nation soldier comes by all hell breaks loose.

The solution? simply assign one or two gatekeepers at your defensive gates, with specific instructions on who and who´s not allowed in.

Gatekeepers would also open/close the gate for your squad members!

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Sol Lignum
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Tue May 31, 2016 11:44 pm

Nice idea, i double that, although sounds more like a luxury feature.
Last edited by Sol Lignum on Wed Jun 01, 2016 8:18 am, edited 1 time in total.

ezekhiel2517
Posts: 40
Joined: Mon May 30, 2016 3:29 pm

Wed Jun 01, 2016 12:02 am

Sol Lignum wrote:Nice idea, i double that, although sounds more like a luxury feature.
thanks, is it okay to post it here? or is there a luxury feature request forum.

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Hatsune_Neko
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Wed Jun 01, 2016 4:37 am

ezekhiel2517 wrote:
Sol Lignum wrote:Nice idea, i double that, although sounds more like a luxury feature.
thanks, is it okay to post it here? or is there a luxury feature request forum.
all requests like that go in here
and pretty much any request that doesnt involve current game play mechanics is considered a possible luxury feature sicne the game in Beta is considered feature complete.

Which means all the base features are in game and now they are fleshing them out.
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Berzerker Jay
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Fri Jun 03, 2016 10:00 am

I don't know that this would be too intense a feature to add on some level. Basically we would just have to have the gates be machines that a character can operate like any other, only the job carries that script. Now I don't know how easy it would be to get too complex with that script, but the basic idea of a job to open gates for squad-mates entering or exiting through the gate doesn't sound that complex, especially when the code already exists to determine whether or not the gate is currently passable.

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