plastic surgery
I was thinking that if someone in your team had high enough medical skills they should be able to perform plastic surgery on your own teammates. It could just pop in the right click options menu if you have a medical skill over 80 or 90.
This would allow easier name and hair changes. I think it makes sense in the game mechanics. Why would you need to go find someone to do it if you have someone so talented at home.
This would allow easier name and hair changes. I think it makes sense in the game mechanics. Why would you need to go find someone to do it if you have someone so talented at home.
- Sol Lignum
- Posts: 1085
- Joined: Sun Sep 06, 2015 5:56 pm
- Location: Mother Russia!
- Contact:
Great point. Would love to see that ingame.
-
Kwikwilyaqa
- Posts: 169
- Joined: Sat Feb 03, 2018 4:43 pm
That's a great idea, but 60 is high enough I guess.
-
Kwikwilyaqa
- Posts: 169
- Joined: Sat Feb 03, 2018 4:43 pm
If a misc shinobi with 0 skills can do it in a dusty tower without instruments or any kind of equipment, why not your researched and well learned guy? All the books for nothing? And that shirtless bearded farmer drinking in a bar that offers you a "surgeon" service? Sure, sure...
But seriously, real life is not an example for games. In real life there is no "character customization" and your hair grow back with time, not in a clinic. And plastic surgeons can't do what slides can xP
You can't judge an artist by their looks.Kwikwilyaqa wrote: ↑Fri Mar 02, 2018 2:57 amIf a misc shinobi with 0 skills can do it in a dusty tower without instruments or any kind of equipment ... And that shirtless bearded farmer drinking in a bar that offers you a "surgeon" service?
Perhaps there could be a blueprint/manual specifically teaching plastic surgery, but instead of a research bench as its condition, the condition could be a medic skill of 90+ ? It would make sense. Someone extremely well learned at healing guys who should otherwise be dead most definitely knows a thing or two about the human body and how to mold it.
- Sol Lignum
- Posts: 1085
- Joined: Sun Sep 06, 2015 5:56 pm
- Location: Mother Russia!
- Contact:
Great point once again. Same plastic surgeon may even sell it. Since one surgery is 500, and maximum number of squaddies is 30, 10-15k Cats should be adequate price for such a manual.Messala wrote: ↑Sat Mar 10, 2018 2:11 amPerhaps there could be a blueprint/manual specifically teaching plastic surgery, but instead of a research bench as its condition, the condition could be a medic skill of 90+ ? It would make sense. Someone extremely well learned at healing guys who should otherwise be dead most definitely knows a thing or two about the human body and how to mold it.
-
Kwikwilyaqa
- Posts: 169
- Joined: Sat Feb 03, 2018 4:43 pm
I can agree that 50 medic skill its fine, but you guys... 90 you need to keep just one medic for like, 100h of gameplay (not gameplay - combat)? Or 200h just crafting medkits? I have 4 medics in a 18 people squad for like, i don't know... 800-900 in game days? I guess... Imported to many times to remember.
BUT, none have 50 of medic skill yet. In a 200-250h game I still need to play for 300-400h more (and keep just one guy as medic to slowly and painfully patch all the other 17 people, or craft 30k or so medkits) to do something that I just can go and do with a thieve in many cities for free (free after you pay a 10k fee)? It's just a waist of a good idea put something like this sooooooo end game (like, end of the end game when the only thing you have to do is to change your people faces).
EDIT: Put a special book in a Library (and it cost like 75c, because nobody cares about it to pay more) - they are practically useless and lootless. This can make then interesting - once... xD
BUT, none have 50 of medic skill yet. In a 200-250h game I still need to play for 300-400h more (and keep just one guy as medic to slowly and painfully patch all the other 17 people, or craft 30k or so medkits) to do something that I just can go and do with a thieve in many cities for free (free after you pay a 10k fee)? It's just a waist of a good idea put something like this sooooooo end game (like, end of the end game when the only thing you have to do is to change your people faces).
EDIT: Put a special book in a Library (and it cost like 75c, because nobody cares about it to pay more) - they are practically useless and lootless. This can make then interesting - once... xD
- Sol Lignum
- Posts: 1085
- Joined: Sun Sep 06, 2015 5:56 pm
- Location: Mother Russia!
- Contact:
Well, yeah, maybe 80-90 is a bit too much, but still not unattainable in a reasonable amount of time. And basically, if greasy alcoholic looking fella can do it, you should be able to as well at some point.
-
Kwikwilyaqa
- Posts: 169
- Joined: Sat Feb 03, 2018 4:43 pm
Just stop thinking about plastic surgery - its character customization. Any games that put strange walls between players and character customization do it wrong. The only way to do is a simple and intelligible way - not too much steps and shenanigans because games are made for the "average" player, not the hardcore (this kind of animal always have bad ideas, like waste 8h of each game day creepily watching his squad sleep...). And average players don't play more than 100h a game - with just a few exceptions.Sol Lignum wrote: ↑Mon Mar 12, 2018 7:54 amWell, yeah, maybe 80-90 is a bit too much, but still not unattainable in a reasonable amount of time. And basically, if greasy alcoholic looking fella can do it, you should be able to as well at some point.
- Sol Lignum
- Posts: 1085
- Joined: Sun Sep 06, 2015 5:56 pm
- Location: Mother Russia!
- Contact:
It's not a wall, it's another opportunity. Take it or don't, choice is yours. Nobody suggest to remove any of the plastic surgeons around the world, we merely say we also wanna do it ourselves at some point, that's all.
And since it's a convenience feature, there should be certain limitations, like a special book, and\or certain minimum level of proficiency.
Also, just got to thinking that the whole topic is kind of pointless, since what we have now is actually a "Field medic" skill, and our guys don't actually play around with scalpels, or even needles and threads. The whole healing relies on a natural regeneration, and our medics simply stuff wounds with cotton, pour some antiseptic on top, bandage the thing, and hope for the best.
Soo... yeah, no surgery involved. Hm hm hm.
I shouldn't need surgery to change a characters name or to give them a new hairdo.
But I see where it's part of the difficulty to find a plastic surgeon to change your looks when you are a runaway slave.
So compromise and make it something that you have to have some skill to do.
But I see where it's part of the difficulty to find a plastic surgeon to change your looks when you are a runaway slave.
So compromise and make it something that you have to have some skill to do.
-
- Information
-
Who is online
Users browsing this forum: No registered users and 11 guests