So we can set a price per single building and a price multiplier for npc owned buildings, maybe leave the current calculation system and add a way to override the price.
I just want to double a building price, I have to halve mats protuction times, halve mats prices, double mats available to vendors, halve bulding construction times, halve inventory space and weight of building mats, if I want the rest to be the same way as it is.
[REQUEST] Buildings price independent from construction mats
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