Rag Shirt needs tweaking

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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Grimmrok
Posts: 142
Joined: Mon Apr 18, 2016 9:33 am

Wed May 23, 2018 8:48 pm

Image

Coverage:
Head: 25%
Right Arm: 95%
Chest: 10%

These are.. Kind of weird.
First of all, if we look at the item picture and model on character, it covers the left arm instead of the right arm, so right off the bat that should be changed to "Left Arm: 95%".

But then we look at the right arm, and that also has some coverage going on; mainly the shoulder and hand. Going with that, we should also have 25-30% coverage on the right arm.

Then we look at the chest. Now that's also pretty weird, because it says 10% coverage, but, again, looking at the pic and ingame model, it's more like 90-100%, and maybe 40% for the stomach.

End result:
Head: 25%
Right Arm: 25% (or 30%)
Chest: 90-100%
Stomach: 40%

________________________________
There seem to be many equipment in the game that need some tweaking to match their appearance, or just for the sake of balancing. But let's at least start with the more obvious stuff, like now for the Rag Shirt the very least is correct the 95% coverage to the Left Arm from the Right Arm.

Stevegates
Posts: 8
Joined: Tue May 22, 2018 9:15 pm

Thu May 24, 2018 1:27 am

I believe the only thing it needs is to have the image changed. I think they made it this way because, correct me if I'm wrong, your main weapon is held in your right hand. So this armor is protecting the hand you use your weapon with and considering who drops it - you're likely having a hard time killing them early on so this helps build your skill without spending a ton on higher tier armor. I agree on the chest though, maybe for killing bandits easier?

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Grimmrok
Posts: 142
Joined: Mon Apr 18, 2016 9:33 am

Thu May 24, 2018 11:39 am

Stevegates wrote:
Thu May 24, 2018 1:27 am
I believe the only thing it needs is to have the image changed. I think they made it this way because, correct me if I'm wrong, your main weapon is held in your right hand. So this armor is protecting the hand you use your weapon with and considering who drops it - you're likely having a hard time killing them early on so this helps build your skill without spending a ton on higher tier armor. I agree on the chest though, maybe for killing bandits easier?
...or flip the image, as you suggest, but that also requires to flip the 3D model, which is not as simple of a change as flipping the image (or maybe it is, I don't know. Never worked with 3D modeling). But I mean, if they prefer to keep the higher coverage on the right arm, then go for it! I just want the coverage percentages to match the visual image that we get of said gear (and other gear in the game).

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