Huge rocks blocking way out of city

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User avatar
UndefinedM
Posts: 149
Joined: Fri Jan 27, 2012 12:42 am
Location: Italy

Thu Feb 23, 2012 11:42 pm

Version:
0.22 Alpha (i think? foliage update)

Description:
in the lower exit of the town in the middle of the map (the one east of trader's something, i can't read the name on the map) there are some rocks that are blocking the way out

Steps to Reproduce:
1. go to said village which name i can't remember
2. try to go out from there

Expected results:
YAY I'M OUT IN THE DESERT

Actual results:
GUH my dudes are going the other way wtf

Consistency
Happens everytime

Reported On:
23/02/2012

Severity:
minor, but annoying

Workaround:
carefully navigating the party out the village with clicks close from each other

User avatar
1337
Posts: 944
Joined: Fri Oct 28, 2011 11:18 am
Location: Luxembourg

Thu Feb 23, 2012 11:56 pm

Did you try letting them go (click somewhere past the rocks and wait). Sometimes they start going to the opposite direction but end up coming back on their own. Seems like a pathfinding problem anyway

You should always proofread carefully to make sure you didn't any words out.

Need help? pm me or any other mod.

User avatar
UndefinedM
Posts: 149
Joined: Fri Jan 27, 2012 12:42 am
Location: Italy

Fri Feb 24, 2012 12:26 am

Yeah i tried but they go all the way up the mountain and then keep going the other way. It's a pathfinding problem, yeah..but also, shouldn't rocks not block town gates?

User avatar
UndefinedM
Posts: 149
Joined: Fri Jan 27, 2012 12:42 am
Location: Italy

Fri Feb 24, 2012 2:13 am

actually just going around the world now i'm noticing many many rocks placed in weird ways, often blocking way into buildings and so. are they randomly placed or the same for everyone?

User avatar
Captain Deathbeard
Developer
Posts: 1831
Joined: Thu Jul 03, 2008 12:04 pm
Location: UK
Contact:

Fri Feb 24, 2012 10:24 am

They're procedurally placed, so they are randomly scattered but the same for everyone. Looks like I forgot to keep the foliage from spawning in towns.

User avatar
SilentHill
Posts: 122
Joined: Sat Dec 11, 2010 11:54 pm

Mon Feb 27, 2012 4:19 am

Chris_The_Great wrote:They're procedurally placed, so they are randomly scattered but the same for everyone. Looks like I forgot to keep the foliage from spawning in towns.
Sorry to bring topic again but I see a possible error.

On my map there are no rocks blocking any entrances, in any town's, east of the beginning town 'Brink', including the one east of 'Trader's Edge', named 'Tebooze(?)'. Infact I found only one rock near an entrance, which was located in the town 'Port South(?)' which is south of the main town 'Brink'.

I know by experiance that the developer of any program will have the most accurate information about the program in question but I must challange this fact because the generation on the map I'm playing, based off this information is diffearent from the generation on UndefinedM's map.

I purpose that some players, *take a screenshot of the beginning town noting the east side of the city where rocks are most probably to spawn. Based off these screenshots we can conclude if they are identicle generation. Which can be more conclusive then looking at the code in some cases.
Attachments
Brink.jpg
Brink.jpg (104.57 KiB) Viewed 2746 times

User avatar
brad1995
Posts: 84
Joined: Thu Oct 06, 2011 3:35 am
Location: Australia
Contact:

Mon Feb 27, 2012 8:51 am

those rocks are the same as mine.
Chris_The_Great wrote:I'm sure glad there are vigilant citizens around like you, making sure my forum is always full of bees.

User avatar
gusmil
Posts: 194
Joined: Thu Feb 09, 2012 4:13 pm
Location: Sweden or as it was called in the past, Svea rike

Mon Feb 27, 2012 9:18 am

Sure, sure seems simply enough even though one simple glare at the mountain made me understand instant our landscapes is very far from each other I have very little big rocks im compare. Took some time to do take this picture though as I had to to venture from the far south and once i reached the gates understand it was a city beloning to a faction I was hostile to... Poor fools, they didn't stand even the slightsest of chance. Took the gate even before reinforcement had time to run halfway across the city... Anyway two pictures, one to show of same location with a diffrent angle, second to warn you of quicksand... No rocks were harmed.
Attachments
screenshot_3.jpg
Starting town
screenshot_3.jpg (270.8 KiB) Viewed 2742 times
screenshot_1.jpg
Beware of quicksand! (scroll picture or click)
screenshot_1.jpg (40.22 KiB) Viewed 2742 times

User avatar
SilentHill
Posts: 122
Joined: Sat Dec 11, 2010 11:54 pm

Mon Feb 27, 2012 8:45 pm

gusmil wrote:Sure, sure seems simply enough even though one simple glare at the mountain made me understand instant our landscapes is very far from each other I have very little big rocks im compare. Took some time to do take this picture though as I had to to venture from the far south and once i reached the gates understand it was a city beloning to a faction I was hostile to... Poor fools, they didn't stand even the slightsest of chance. Took the gate even before reinforcement had time to run halfway across the city... Anyway two pictures, one to show of same location with a diffrent angle, second to warn you of quicksand... No rocks were harmed.
The rocks in your image look the same, when i look in the same angle. But your color's all wierd, there is a odd glare/shadow like effect going on. Try changing sRGB Gamma Conversion to No.

I also went back to Port South(?) and noticed the rock that was near the gate is gone, I cannot find rocks near any gates now. Possibly a glitch there, but rock generation is all the same for us which is what I was interested in and as Chris said it is.

User avatar
gusmil
Posts: 194
Joined: Thu Feb 09, 2012 4:13 pm
Location: Sweden or as it was called in the past, Svea rike

Mon Feb 27, 2012 9:23 pm

You dont missing the huge ass rock you have behind your tower that I dont have?

And a two more you couldn't see from my angle in first picture
Attachments
screenshot_1.jpg
screenshot_1.jpg (258.42 KiB) Viewed 2729 times

User avatar
SilentHill
Posts: 122
Joined: Sat Dec 11, 2010 11:54 pm

Mon Feb 27, 2012 10:50 pm

Oh yea I missed those ones. On that one side of the cliff we have the exact same rocks, but the other is very diffearent as well around the buildings. This means generation of rocks are the same generally, but have variation. The variation is what seems to have cause the entrance blocking since its not constant in any town's (through my own observations). Chris already replied earlier and I assume that foilage not spawning within cities would fix this issue despite the variation.

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Captain Deathbeard
Developer
Posts: 1831
Joined: Thu Jul 03, 2008 12:04 pm
Location: UK
Contact:

Tue Feb 28, 2012 1:16 pm

Evidently I have a bug to fix.

That weird shadow-looking effect in the screens is how the game looks on ATI cards. I have no idea why, because I didn't program it to do that, but it looks all right.

User avatar
gusmil
Posts: 194
Joined: Thu Feb 09, 2012 4:13 pm
Location: Sweden or as it was called in the past, Svea rike

Tue Feb 28, 2012 11:42 pm

Chris_The_Great wrote:Evidently I have a bug to fix.

That weird shadow-looking effect in the screens is how the game looks on ATI cards. I have no idea why, because I didn't program it to do that, but it looks all right.

But I have NVIDIA GeForce 560 TI :S

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