Auto turrets
- Hatsune_Neko
- Moderator
- Posts: 4086
- Joined: Sun Apr 21, 2013 9:59 am
- Location: Columbus, OH
there are none on the workshop
and i believe its not possible to add it. as it would require adding in a AI control slot in the FCS. which they do not have.
and i believe its not possible to add it. as it would require adding in a AI control slot in the FCS. which they do not have.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
I've already got auto turrets in the vanilla game... it's called recruiting a team of Skeletons.
Seriously, my team of four Skeletons parked at double-barrel harpoon turrets, nothing gets to the main gate of my base... and they don't even ask for snack or toilet breaks.
Seriously, my team of four Skeletons parked at double-barrel harpoon turrets, nothing gets to the main gate of my base... and they don't even ask for snack or toilet breaks.
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lucidmadness
- Posts: 314
- Joined: Mon Jun 02, 2014 12:41 pm
I'll try and mod this tomorrow, but I doubt I'll produce anything actually automated. Perhaps a "double distance because you have auto aim" kind of thing would be interesting.
Edit: I swear a set of auto turrets just popped up in the FCS, but they don't seem to be automated yet.
Edit: I swear a set of auto turrets just popped up in the FCS, but they don't seem to be automated yet.
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