Visual Bugs
- Gabthelazy
- Posts: 12
- Joined: Fri Oct 26, 2018 6:35 pm
[0.99.17]
Ground decals and other textures are missing in The Great Desert. Pictured is the border with Heft.
Ground decals and other textures are missing in The Great Desert. Pictured is the border with Heft.
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Character Graphics Glitch
So this is the very first time I've ever gotten this bug, and it's super annoying. It will not go away and everything I've tried so far has not helped. Please tell me there is a fix for this
https://gyazo.com/4a6879188fe48ca15833bf1e8d45ffe6
https://gyazo.com/203872ddd3f251b5288a63d2ba10bfc7
I've got a Geforce 1060, not an AMD, which i know has caused issues for some people. Like I said, first time this has ever happened to me, running on the newest version of Kenshi, not experimental.
So this is the very first time I've ever gotten this bug, and it's super annoying. It will not go away and everything I've tried so far has not helped. Please tell me there is a fix for this
https://gyazo.com/4a6879188fe48ca15833bf1e8d45ffe6
https://gyazo.com/203872ddd3f251b5288a63d2ba10bfc7
I've got a Geforce 1060, not an AMD, which i know has caused issues for some people. Like I said, first time this has ever happened to me, running on the newest version of Kenshi, not experimental.
Ponky wrote: ↑Mon Dec 10, 2018 1:59 amCharacter Graphics Glitch
So this is the very first time I've ever gotten this bug, and it's super annoying. It will not go away and everything I've tried so far has not helped. Please tell me there is a fix for this
https://gyazo.com/4a6879188fe48ca15833bf1e8d45ffe6
https://gyazo.com/203872ddd3f251b5288a63d2ba10bfc7
I've got a Geforce 1060, not an AMD, which i know has caused issues for some people. Like I said, first time this has ever happened to me, running on the newest version of Kenshi, not experimental.
I can confirm this just happened again on a new game I just started not 4 minutes ago. MAkes it unplayable cause the glitch is blinding
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TerrorofKenshi
- Posts: 150
- Joined: Tue Jun 19, 2018 9:07 pm
I'm having a strange bug with the texture layer of the generators in the ashlands region. It looks like as if it's not apply properly like some kid cut out shaps and just slapped it on it.
...and so my legacy continues...
Yes I verified the texture file itself is fine have not loaded up your current model for the generators but it seems the UV layout is all off. Not sure if the you guys swapped out the model accidentally at some point.TerrorofKenshi wrote: ↑Fri Dec 14, 2018 4:30 pmI'm having a strange bug with the texture layer of the generators in the ashlands region. It looks like as if it's not apply properly like some kid cut out shaps and just slapped it on it.

The issue seems to be with both the small and normal generators.
Cheers!

Found the issue for me it was some poor editing of this mod.TerrorofKenshi wrote: ↑Fri Dec 14, 2018 4:30 pmI'm having a strange bug with the texture layer of the generators in the ashlands region. It looks like as if it's not apply properly like some kid cut out shaps and just slapped it on it.
https://steamcommunity.com/sharedfiles/ ... 1569705693
I already posted in his comments on the exact problem. Devs feel free to delete my posts as this is not your issue.
Thanks

I discovered this bug in the building of the city of Heft. Can you please fix it? On another occasion, I have a base here, and this texture is very annoying and spoils the whole atmosphere.
https://steamcommunity.com/sharedfiles/ ... 1620046173
https://steamcommunity.com/sharedfiles/ ... 1620046103
https://steamcommunity.com/sharedfiles/ ... 1620046940
https://steamcommunity.com/sharedfiles/ ... 1620046695
https://steamcommunity.com/sharedfiles/ ... 1620046173
https://steamcommunity.com/sharedfiles/ ... 1620046103
https://steamcommunity.com/sharedfiles/ ... 1620046940
https://steamcommunity.com/sharedfiles/ ... 1620046695
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war_whorses
- Posts: 3
- Joined: Fri Feb 15, 2019 11:50 am
I have no vision into the buildings of my proper base. Everytime I build something my own, I can only see what is inside, if I zoom in very close, but I can still see the roof. So Its quite anoying and even frustrating. I tried everything like fixing it with ctrl+shift+f11 or importing the game. Nothing happens.
- Hatsune_Neko
- Moderator
- Posts: 4086
- Joined: Sun Apr 21, 2013 9:59 am
- Location: Columbus, OH
someone has to be inside the building for you to be able to see in it.war_whorses wrote: ↑Fri Feb 15, 2019 11:57 amI have no vision into the buildings of my proper base. Everytime I build something my own, I can only see what is inside, if I zoom in very close, but I can still see the roof. So Its quite anoying and even frustrating. I tried everything like fixing it with ctrl+shift+f11 or importing the game. Nothing happens.
otherwise it will be blacked out. this is intended game behavior.
unless you have someone inside and it's still black.
then it would be a bug.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
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war_whorses
- Posts: 3
- Joined: Fri Feb 15, 2019 11:50 am
Yes its a big. I moved my whole squat into it. No vision.unless you have someone inside and it's still black.
then it would be a bug.
But its not every house, that is blavked out. Only 9 out of 10. (one stormhouse has no issues.)
I tried several places on the map to build a base, cause i dont know why. But they got all the same issue.
Also I deinstalled all mods concerning buildings and than building a new base without mods.
Still no vision.
Its definitly a bug.
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BakedCookie
- Posts: 1
- Joined: Sun Mar 10, 2019 7:19 am
There's a weird issue with female feet models, the polygons on the toes seem messed up. Does not happen with male counterpart.
edit: I checked the normals on data/character/meshes/human/human_female.mesh and they look fine. But this happens without any mods installed so I'm at a loss at what's causing it.
edit2: I nuked my installation directory, redownloaded kenshi to make sure there are no external factors. The issue still persists unfortunately.
edit: I checked the normals on data/character/meshes/human/human_female.mesh and they look fine. But this happens without any mods installed so I'm at a loss at what's causing it.
edit2: I nuked my installation directory, redownloaded kenshi to make sure there are no external factors. The issue still persists unfortunately.
[FIXED] This issue has been fixed by developers in the latest patch (1.0.19) Thank you:)
Hi, there is an issue where if you put on or take off a coat, while wearing pants that have overlap meshes (samurai clothpants, samurai legplates in native), weapon that your character is wearing will go static and just hang there, still following that character. When you pick up that character, weapon hangs in the air above characters. You have to re equip the weapon to fix the issue. (The issue occurs in more combinations than that if you have a mod that gives overlap meshes to more pieces of equipment)
https://steamcommunity.com/app/233860/d ... 111979479/
Here is a thread where I have tested and recreated the issue consistently both with a modded and completely mod free version of the game. Tests that are done on completely mod free version of the game are near the bottom. If this issue can be fixed just by doing some changes to the mesh in blender or by exporting it differently, I could try to fix it myself, both for modded meshes and native meshes, so that those who use the mod would not get it. But I don't’ really know what is causing it.
Any feedback or help is appreciated.
I have also posted about this on steam forums.
Here are some screenshots:
https://steamcommunity.com/sharedfiles/ ... 1683387135
https://steamcommunity.com/sharedfiles/ ... 1683387095
https://steamcommunity.com/sharedfiles/ ... 1683387025
https://steamcommunity.com/sharedfiles/ ... 1683386984
https://steamcommunity.com/sharedfiles/ ... 1683386943
Hi, there is an issue where if you put on or take off a coat, while wearing pants that have overlap meshes (samurai clothpants, samurai legplates in native), weapon that your character is wearing will go static and just hang there, still following that character. When you pick up that character, weapon hangs in the air above characters. You have to re equip the weapon to fix the issue. (The issue occurs in more combinations than that if you have a mod that gives overlap meshes to more pieces of equipment)
https://steamcommunity.com/app/233860/d ... 111979479/
Here is a thread where I have tested and recreated the issue consistently both with a modded and completely mod free version of the game. Tests that are done on completely mod free version of the game are near the bottom. If this issue can be fixed just by doing some changes to the mesh in blender or by exporting it differently, I could try to fix it myself, both for modded meshes and native meshes, so that those who use the mod would not get it. But I don't’ really know what is causing it.
Any feedback or help is appreciated.
I have also posted about this on steam forums.
Here are some screenshots:
https://steamcommunity.com/sharedfiles/ ... 1683387135
https://steamcommunity.com/sharedfiles/ ... 1683387095
https://steamcommunity.com/sharedfiles/ ... 1683387025
https://steamcommunity.com/sharedfiles/ ... 1683386984
https://steamcommunity.com/sharedfiles/ ... 1683386943
Characters on the second floor, (In beds? perhaps that is also a factor) will glitch up and down, their head will be in the ceiling one moment, and the next they will be fine. This is only a visual issue though. moving fixes it. It usually only happens when it loads in.
Characters tend to fly around a bit when its loading, not bothersome, just quite odd.
occasionally, some NPCs will hover as they walk around.
sometimes characters will be in sneak mode and they will be standing inside the bed, feet on the floor, standing, wearing the bed as a belt. XD
animals start to move and contort themselves spasticly in the weirdest ways when being picked up.
None of these actually bother me enough to stop playing, just thought I would share these with the developers.
Characters tend to fly around a bit when its loading, not bothersome, just quite odd.
occasionally, some NPCs will hover as they walk around.
sometimes characters will be in sneak mode and they will be standing inside the bed, feet on the floor, standing, wearing the bed as a belt. XD
animals start to move and contort themselves spasticly in the weirdest ways when being picked up.
None of these actually bother me enough to stop playing, just thought I would share these with the developers.
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spacefiddle
- Posts: 78
- Joined: Fri Jun 22, 2018 8:30 am
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spacefiddle
- Posts: 78
- Joined: Fri Jun 22, 2018 8:30 am
That's a feature, not a bug.
I encountered this when my Packdaddy went unconscious and put him in a bed, he spazzed out, his rigidboy went haywire, then slept blissfully.
You can put animals in beds and they heal fast as hell. But they usually never actually sleep on the bed, they just roll off onto the floor.
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spacefiddle
- Posts: 78
- Joined: Fri Jun 22, 2018 8:30 am
If you give boots a colormap,
they appear over robot legs.
I have no idea how this is even possible, but it is consistent and reproducible.
they appear over robot legs.
I have no idea how this is even possible, but it is consistent and reproducible.
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