Visual Bugs

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Gabthelazy
Posts: 12
Joined: Fri Oct 26, 2018 6:35 pm

Sun Nov 18, 2018 11:53 pm

[0.99.17]
Ground decals and other textures are missing in The Great Desert. Pictured is the border with Heft.
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Ponky
Posts: 8
Joined: Wed Jul 25, 2018 12:21 am

Mon Dec 10, 2018 1:59 am

Character Graphics Glitch
So this is the very first time I've ever gotten this bug, and it's super annoying. It will not go away and everything I've tried so far has not helped. Please tell me there is a fix for this

https://gyazo.com/4a6879188fe48ca15833bf1e8d45ffe6

https://gyazo.com/203872ddd3f251b5288a63d2ba10bfc7

I've got a Geforce 1060, not an AMD, which i know has caused issues for some people. Like I said, first time this has ever happened to me, running on the newest version of Kenshi, not experimental.

Ponky
Posts: 8
Joined: Wed Jul 25, 2018 12:21 am

Mon Dec 10, 2018 2:19 am

Ponky wrote:
Mon Dec 10, 2018 1:59 am
Character Graphics Glitch
So this is the very first time I've ever gotten this bug, and it's super annoying. It will not go away and everything I've tried so far has not helped. Please tell me there is a fix for this

https://gyazo.com/4a6879188fe48ca15833bf1e8d45ffe6

https://gyazo.com/203872ddd3f251b5288a63d2ba10bfc7

I've got a Geforce 1060, not an AMD, which i know has caused issues for some people. Like I said, first time this has ever happened to me, running on the newest version of Kenshi, not experimental.

I can confirm this just happened again on a new game I just started not 4 minutes ago. MAkes it unplayable cause the glitch is blinding

TerrorofKenshi
Posts: 150
Joined: Tue Jun 19, 2018 9:07 pm

Fri Dec 14, 2018 4:30 pm

I'm having a strange bug with the texture layer of the generators in the ashlands region. It looks like as if it's not apply properly like some kid cut out shaps and just slapped it on it.
...and so my legacy continues...

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KEBW1144
Posts: 9
Joined: Mon Apr 01, 2013 12:28 pm

Thu Dec 20, 2018 5:52 pm

TerrorofKenshi wrote:
Fri Dec 14, 2018 4:30 pm
I'm having a strange bug with the texture layer of the generators in the ashlands region. It looks like as if it's not apply properly like some kid cut out shaps and just slapped it on it.
Yes I verified the texture file itself is fine have not loaded up your current model for the generators but it seems the UV layout is all off. Not sure if the you guys swapped out the model accidentally at some point.

Image

The issue seems to be with both the small and normal generators.

Cheers!
Image

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KEBW1144
Posts: 9
Joined: Mon Apr 01, 2013 12:28 pm

Thu Dec 20, 2018 11:12 pm

TerrorofKenshi wrote:
Fri Dec 14, 2018 4:30 pm
I'm having a strange bug with the texture layer of the generators in the ashlands region. It looks like as if it's not apply properly like some kid cut out shaps and just slapped it on it.
Found the issue for me it was some poor editing of this mod.

https://steamcommunity.com/sharedfiles/ ... 1569705693

I already posted in his comments on the exact problem. Devs feel free to delete my posts as this is not your issue.

Thanks
Image

FRAERgod
Posts: 1
Joined: Thu Jan 10, 2019 1:27 am

Thu Jan 10, 2019 2:57 am

I discovered this bug in the building of the city of Heft. Can you please fix it? On another occasion, I have a base here, and this texture is very annoying and spoils the whole atmosphere. :(
https://steamcommunity.com/sharedfiles/ ... 1620046173
https://steamcommunity.com/sharedfiles/ ... 1620046103
https://steamcommunity.com/sharedfiles/ ... 1620046940
https://steamcommunity.com/sharedfiles/ ... 1620046695

Unbroken
Posts: 1
Joined: Sun Jan 20, 2019 2:20 am

Sun Jan 20, 2019 2:23 am

The Gurgler King's head item, when placed on the ground, uses the mesh for a sack of potatoes. Fixable with a simple mesh swap in the FCS.
screenshot_30.jpg
King Gurgler's Head = potatoes
screenshot_30.jpg (247.05 KiB) Viewed 49895 times

war_whorses
Posts: 3
Joined: Fri Feb 15, 2019 11:50 am

Fri Feb 15, 2019 11:57 am

I have no vision into the buildings of my proper base. Everytime I build something my own, I can only see what is inside, if I zoom in very close, but I can still see the roof. So Its quite anoying and even frustrating. I tried everything like fixing it with ctrl+shift+f11 or importing the game. Nothing happens.

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Hatsune_Neko
Moderator
Posts: 4086
Joined: Sun Apr 21, 2013 9:59 am
Location: Columbus, OH

Fri Feb 15, 2019 5:46 pm

war_whorses wrote:
Fri Feb 15, 2019 11:57 am
I have no vision into the buildings of my proper base. Everytime I build something my own, I can only see what is inside, if I zoom in very close, but I can still see the roof. So Its quite anoying and even frustrating. I tried everything like fixing it with ctrl+shift+f11 or importing the game. Nothing happens.
someone has to be inside the building for you to be able to see in it.
otherwise it will be blacked out. this is intended game behavior.

unless you have someone inside and it's still black.
then it would be a bug.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable

Current computer specs.
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war_whorses
Posts: 3
Joined: Fri Feb 15, 2019 11:50 am

Wed Feb 20, 2019 11:06 pm

unless you have someone inside and it's still black.
then it would be a bug.
Yes its a big. I moved my whole squat into it. No vision.
But its not every house, that is blavked out. Only 9 out of 10. (one stormhouse has no issues.)

I tried several places on the map to build a base, cause i dont know why. But they got all the same issue.
Also I deinstalled all mods concerning buildings and than building a new base without mods.
Still no vision.

Its definitly a bug.

BakedCookie
Posts: 1
Joined: Sun Mar 10, 2019 7:19 am

Sun Mar 10, 2019 7:21 am

There's a weird issue with female feet models, the polygons on the toes seem messed up. Does not happen with male counterpart.
20190310170202_1.jpg
20190310170202_1.jpg (876.45 KiB) Viewed 46107 times
edit: I checked the normals on data/character/meshes/human/human_female.mesh and they look fine. But this happens without any mods installed so I'm at a loss at what's causing it.
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edit2: I nuked my installation directory, redownloaded kenshi to make sure there are no external factors. The issue still persists unfortunately.
20190310161754_1.jpg
20190310161754_1.jpg (522.65 KiB) Viewed 46107 times

timor1234
Posts: 2
Joined: Fri Mar 15, 2019 4:42 pm

Fri Mar 15, 2019 4:45 pm

[FIXED] This issue has been fixed by developers in the latest patch (1.0.19) Thank you:)

Hi, there is an issue where if you put on or take off a coat, while wearing pants that have overlap meshes (samurai clothpants, samurai legplates in native), weapon that your character is wearing will go static and just hang there, still following that character. When you pick up that character, weapon hangs in the air above characters. You have to re equip the weapon to fix the issue. (The issue occurs in more combinations than that if you have a mod that gives overlap meshes to more pieces of equipment)

https://steamcommunity.com/app/233860/d ... 111979479/
Here is a thread where I have tested and recreated the issue consistently both with a modded and completely mod free version of the game. Tests that are done on completely mod free version of the game are near the bottom. If this issue can be fixed just by doing some changes to the mesh in blender or by exporting it differently, I could try to fix it myself, both for modded meshes and native meshes, so that those who use the mod would not get it. But I don't’ really know what is causing it.

Any feedback or help is appreciated.

I have also posted about this on steam forums.

Here are some screenshots:

https://steamcommunity.com/sharedfiles/ ... 1683387135
https://steamcommunity.com/sharedfiles/ ... 1683387095
https://steamcommunity.com/sharedfiles/ ... 1683387025
https://steamcommunity.com/sharedfiles/ ... 1683386984
https://steamcommunity.com/sharedfiles/ ... 1683386943

Champagne
Posts: 7
Joined: Mon Mar 11, 2019 8:49 pm

Tue Mar 26, 2019 2:06 am

Building inside a rock

location is the looted ruins at the place marker on the map in the first image

Image
Image
Image

Curious
Posts: 2
Joined: Wed Apr 10, 2019 3:00 am

Wed Apr 10, 2019 3:09 am

Characters on the second floor, (In beds? perhaps that is also a factor) will glitch up and down, their head will be in the ceiling one moment, and the next they will be fine. This is only a visual issue though. moving fixes it. It usually only happens when it loads in.

Characters tend to fly around a bit when its loading, not bothersome, just quite odd.

occasionally, some NPCs will hover as they walk around.

sometimes characters will be in sneak mode and they will be standing inside the bed, feet on the floor, standing, wearing the bed as a belt. XD

animals start to move and contort themselves spasticly in the weirdest ways when being picked up.

None of these actually bother me enough to stop playing, just thought I would share these with the developers.

spacefiddle
Posts: 78
Joined: Fri Jun 22, 2018 8:30 am

Mon Aug 12, 2019 6:16 pm

Champagne wrote:
Tue Mar 26, 2019 2:06 am
Building inside a rock
Heh... I can confirm, found this place recently. Still inside a rock, still filled with toasted books. and a nagging sense of wondering if something valuable isn't being blocked off ;)

spacefiddle
Posts: 78
Joined: Fri Jun 22, 2018 8:30 am

Mon Aug 12, 2019 6:18 pm

Curious wrote:
Wed Apr 10, 2019 3:09 am
animals start to move and contort themselves spasticly in the weirdest ways when being picked up.
Might not be a bug, they just use a boneless model or whatever the actual tech term is when being carried. Poor Skulldoggery. Looks uncomfortable.

nehoy
Posts: 16
Joined: Wed Jul 24, 2019 2:11 am

Tue Aug 13, 2019 2:32 am

Curious wrote:
Wed Apr 10, 2019 3:09 am
animals start to move and contort themselves spasticly in the weirdest ways when being picked up.
That's a feature, not a bug.

I encountered this when my Packdaddy went unconscious and put him in a bed, he spazzed out, his rigidboy went haywire, then slept blissfully.

You can put animals in beds and they heal fast as hell. But they usually never actually sleep on the bed, they just roll off onto the floor.

spacefiddle
Posts: 78
Joined: Fri Jun 22, 2018 8:30 am

Sun Aug 18, 2019 2:43 am

If you give boots a colormap,

they appear over robot legs.

I have no idea how this is even possible, but it is consistent and reproducible.

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Kaelum
Posts: 6
Joined: Tue Nov 27, 2018 1:38 am

Thu Nov 21, 2019 9:09 pm

Metal tables show an interaction as if they can be worked, and when selected show workers, efficiency, and max efficiency as if they are a machine. Disregard if this is actually an intended feature for the proper working of the table.

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