Better ragdolls?

The place to request or suggest new ideas and features.
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ArntorAssassin
Posts: 2
Joined: Fri Mar 22, 2019 10:35 pm

Fri Mar 22, 2019 10:36 pm

Is there any plan to polish them up? Maybe add some different levels of physics when characters with high strength and a heavy weapon whack them? I would like to see enemies fly across the screen or get smacked a few feet and roll down a hill. Everyone just gets cleaved and drops in place. Except.... on rare occasions, it seems that swinging a weapon can move an already ragdolled corpse in such a way that it pushes a new corpse up into the air. But these corpses usually get stuck in the air or stop ragdolling once they hit the floor and freeze in a pose.

Vandala
Posts: 265
Joined: Thu Dec 07, 2017 2:38 pm

Mon Mar 25, 2019 7:29 am

Another weird thing is that characters being carried seem to be able to push characters that are ragdolling around.

It can get in the way of looting or healing when either the character you are carrying or the character you are looting or trying to heal is very large.

As amusing as this interaction is, perhaps its better if this stopped being a thing.

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