[1.0.50] Squad members leave the group to charge at targets miles away and out of sight, especially crossbow users

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spacefiddle
Posts: 78
Joined: Fri Jun 22, 2018 8:30 am

Mon Oct 19, 2020 6:19 pm

Ran around the Cannibal Plains for a while to test this, and it's definitely a consistent and common thing. It's making fights hectic as I'm constantly cat-herding to get the rushers back to the main group / actual fight / heal the wounded.

- This happens most often when a combat ends, and the same faction we just fought has another group somewhere in the same region
- When combat state clears / red disappears from portrait, and the MEDIC jobs kick in, crossbow-users will suddenly turn and run for the hills
- They have the status "Protecting Allies" at this time in most cases
- If I let them run, most of the time the ranged user will charge right up, in melee range, to any other member of the same faction we just fought - no matter how far away they are or if that group hasn't even seen us yet (again, this is happening on groups WELL out of visual range)
- Non-crossbow users will also exhibit this bevaviour, sometimes in combat; It happens most often with my Martial Artist
- This can occur even during fighting - some characters will abandon the current battle / rest of the squad and charge off after a group or target miles away, still with the status "Protecting Allies"
- If the faction we just fought / are fighting has another group loaded on the map somewhere, this seems to occur more often if that group is fighting something else. It doesn't seem to matter if the "something else" is a neutral faction, or even wildlife - being in combat seems to act like a magnet, even if their antagonists aren't actually my allies
- I've seen the Ranged units aggro to something so far away that they couldn't path to it. They charge off half a mile, get to mountain, and stop dead. At this point they're too far from the original fight to get back on their own and must be moved manually. It's odd that they don't seem to see the original group as targets any more - might be because at this point they are no longer in combat?
- This might be related to why Turret users at my base are sometimes in Combat status for 5-10 minutes with no NPCs or creatures in sight, all turrets pointed the same way at nothing in range

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