Crash when approaching the Admag city
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GuardianSora
- Posts: 1
- Joined: Thu Nov 24, 2022 2:33 pm
Crash when approaching the Admag city, there are installed mods, I would like to know which one leads to a crash
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- crashDump1.0.59_x64.zip
- (6.99 MiB) Downloaded 104 times
Unfortunately nobody but you can really figure that out. The logs won't say what mod caused.
In your case best guess is a mod involving idle animations, as you've got thousands of errors mentioning them.
OGRE EXCEPTION(5:ItemIdentityException): No state found for animation named '@idle_kenshi10-94' in AnimationStateSet::getAnimationState at ..\..\OgreMain\src\OgreAnimationState.cpp (line 333)
OGRE EXCEPTION(5:ItemIdentityException): No state found for animation named '@kenshi_idle_S10-58' in AnimationStateSet::getAnimationState at ..\..\OgreMain\src\OgreAnimationState.cpp (line 333)
OGRE EXCEPTION(5:ItemIdentityException): No state found for animation named '@idle_kenshi4-113' in AnimationStateSet::getAnimationState at ..\..\OgreMain\src\OgreAnimationState.cpp (line 333)
OGRE EXCEPTION(5:ItemIdentityException): No state found for animation named '@idle_kenshi-64' in AnimationStateSet::getAnimationState at ..\..\OgreMain\src\OgreAnimationState.cpp (line 333)
In your case best guess is a mod involving idle animations, as you've got thousands of errors mentioning them.
OGRE EXCEPTION(5:ItemIdentityException): No state found for animation named '@idle_kenshi10-94' in AnimationStateSet::getAnimationState at ..\..\OgreMain\src\OgreAnimationState.cpp (line 333)
OGRE EXCEPTION(5:ItemIdentityException): No state found for animation named '@kenshi_idle_S10-58' in AnimationStateSet::getAnimationState at ..\..\OgreMain\src\OgreAnimationState.cpp (line 333)
OGRE EXCEPTION(5:ItemIdentityException): No state found for animation named '@idle_kenshi4-113' in AnimationStateSet::getAnimationState at ..\..\OgreMain\src\OgreAnimationState.cpp (line 333)
OGRE EXCEPTION(5:ItemIdentityException): No state found for animation named '@idle_kenshi-64' in AnimationStateSet::getAnimationState at ..\..\OgreMain\src\OgreAnimationState.cpp (line 333)
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