[Performance Issue] Disabling HUD significantly decreases CPU load + increases FPS

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Sgtmustang
Posts: 1
Joined: Tue Feb 28, 2023 8:05 pm

Tue Feb 28, 2023 8:45 pm

This is not really a "bug", but something that I noticed in attempting to improve my FPS.

In this example, disabling the HUD using the in-game keybind reduces CPU power by several watts, and tends to provide somewhere around a 25-50% boost in FPS.

Is this known and expected behavior? Does "MyGUI"/OGRE use software (CPU) rendering for the GUI, not GPU rendering? Why would compositing a 2d image onto the 3D scene coming from OGRE result in such a drastic decrease in performance?

I have tried this both on native D3D11 and on DXVK, and the performance impact is present in both APIs. Happy to provide more details as requested.

CPU: Ryzen 1600x
Motherboard: AsRock X370 TaiChi
GPU: 5700XT
RAM: Micron E-die, 1766Mhz (3533 DDR), tight timings

Ex.1

Locked 60 FPS
WITH HUD
~46w CPU Package power

Image

Ex.2
Locked 60 FPS
WITHOUT HUD
~42w CPU Package power
Note: significant decrease in primary thread utilization (top right of overlay, fourth slot from the left, within the "T0" line)

Image

Ex.3
Unlocked FPS
WITH HUD
.01%/1%/Avg framerate respectively: 86/97/106

Image

Ex.3
Unlocked FPS
WITHOUT HUD
.01%/1%/Avg framerate respectively: 119/132/146

Image

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