Invisible Ground

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toxiciron
Posts: 137
Joined: Tue Dec 27, 2011 7:57 am
Location: Seattle, Washington, USA

Sat May 26, 2012 6:34 am

I haven't played this game in a while! Anyways, when I started it up and updated it, the whole ground was invisible... I had a similar problem a few versions back and took a picture. I was hoping any new updates would have fixed it by now, but that is not the case. I saw the suggested fixes in the bug report section, but messing with most of the graphics settings did nothing... all the textures in the game show up except for the default sand texture... do you want to see a picture?
My music page (Toxiciron)(Soundcloud http://soundcloud.com/toxiciron/)
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toxiciron
Posts: 137
Joined: Tue Dec 27, 2011 7:57 am
Location: Seattle, Washington, USA

Sat May 26, 2012 6:52 am

Here is a picture I just took... I noticed the alpha channel works with rocky textures, interesting...
Image
My music page (Toxiciron)(Soundcloud http://soundcloud.com/toxiciron/)
My game page (Intactilis Regnum)(Crydev http://www.crydev.net/project_db.php?ac ... ct_id=3633)

toxiciron
Posts: 137
Joined: Tue Dec 27, 2011 7:57 am
Location: Seattle, Washington, USA

Sun May 27, 2012 8:15 pm

I hate to triple post, but with the new update, I'm STILL having invisible ground... the same problem as before.

Also, when I play in windowed mode (I have windows 7) the mouse cursor is still active outside of the game... if I click it doesn't click outside the game, so normally it wouldn't bother me, but if I mouse over the bottom right "show desktop" thing accidentally while playing, it turns the whole Kenshi screen transparent...
My music page (Toxiciron)(Soundcloud http://soundcloud.com/toxiciron/)
My game page (Intactilis Regnum)(Crydev http://www.crydev.net/project_db.php?ac ... ct_id=3633)

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Captain Deathbeard
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Tue May 29, 2012 8:59 pm

Thanks for the picture, thats really useful. I'll see what I can do.

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Captain Deathbeard
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Tue May 29, 2012 9:24 pm

Can you send me Ogre.log?

Also try this. Unzip the .dds file to kenshi\data\land\textures\ and replace the old file. Tell me what happens to the terrain when you run the game.
Attachments
test.zip
unzip to kenshi\data\land\textures\
(1.8 MiB) Downloaded 282 times

toxiciron
Posts: 137
Joined: Tue Dec 27, 2011 7:57 am
Location: Seattle, Washington, USA

Fri Jun 01, 2012 3:31 am

Thank you for the reply! I tried out your fix file, I am 100% sure I overrode the correct file, but nothing changed... the file sizes were the same, though, so idk if it was even modified, but again, idk. I would have responded sooner but my internet poops out all the time... so hopefully it'll work this time. I'll upload my ogre.log file now.
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Ogre.zip
contains ogre.log
(2.28 KiB) Downloaded 106 times
My music page (Toxiciron)(Soundcloud http://soundcloud.com/toxiciron/)
My game page (Intactilis Regnum)(Crydev http://www.crydev.net/project_db.php?ac ... ct_id=3633)

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Captain Deathbeard
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Fri Jun 01, 2012 9:20 am

ok, now try the same with this one.

That log needs to be sent to me after you have fully started up the game. That log was mostly empty, I assume because you only went as far as the config or the title screen on your last run.
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test1.zip
(1.8 MiB) Downloaded 125 times

toxiciron
Posts: 137
Joined: Tue Dec 27, 2011 7:57 am
Location: Seattle, Washington, USA

Sat Jun 02, 2012 6:52 am

Alright, my plan now is to start the game up real quick, get into the whole game itself, close out, save ogre.log, upload that, THEN try the fix, because if that fixed it you might have needed the original to know WHY it didn't work... which is just my assumption... THEN I'll try the second fix. I'll edit this post with my results.
My music page (Toxiciron)(Soundcloud http://soundcloud.com/toxiciron/)
My game page (Intactilis Regnum)(Crydev http://www.crydev.net/project_db.php?ac ... ct_id=3633)

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Captain Deathbeard
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Mon Jun 04, 2012 10:46 am

no, I'm just trying different texture formats to see if that has any effect.

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