Growing outposts

The place to request or suggest new ideas and features.
LemonYourAid
Posts: 3
Joined: Mon Jul 01, 2013 7:55 am

Fri May 02, 2014 3:56 am

Basically, I'd like to see Kings & Queens as part of each domain. Though some could be special domains where it's more of a democracy or rebellion sort of group.

I'd also like to see the potential for marriages to be possible. I know my idea is a bit of a work load but hear me out. Imagine each domain having a king and queen. Those two can have a child who becomes prince in the event that they die. You starting off as a merchant, or whatever you want to be can chose to follow a liege or go it solo.

Following a liege could benefit you as the kings army will be on your side and fight your battles for you. However you may end up having to pay taxes and such to your king unless you revolt. In which case you become enemies and have to fight a war. (Wars meaning waves of troops that are sent until you defeat a number of the army and then you become neutral.)

Okay so you're on your own, you have no queen, but you have money and money can buy you an army! So you build an army, build a village and progress from there. Eventually your population gets large enough for people to call you king. At this point you can marry someone and have them become a queen so you can start producing offspring of your own!

So far this is a pretty basic idea, but I think it could evolve into something larger.

anduin_lothar1
Posts: 27
Joined: Thu Jan 16, 2014 1:56 am

Fri May 02, 2014 6:04 am

Some of that's been suggested already. There is a big collaboration of outpost/town/kingdom styled ideas in the topic called "Growing Outposts" by anduin_lothar1 If you would please post your idea there to help keep the forum a little cleaner and give more of a definition into the topic described above. Thanks. ^^

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PnzrNorm
Posts: 1182
Joined: Mon Apr 15, 2013 5:52 am
Location: Steam: PnzrNorm

Fri May 02, 2014 2:00 pm

Lineages, families, birth, old age, etc. are all confirmed will NOT be in Kenshi.

Also, what anduin said.

Please use the search function in the upper-right corner to post ideas in relevant threads rather than making new ones.

Kenshi Forum Rules

bk3000
Posts: 228
Joined: Sat Feb 25, 2012 7:36 am
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Fri Jun 13, 2014 6:54 am

I like most the ideas in this post with growing outposts, NPCs and all. Also besides the need to house,feed, etc should be happiness/morale. Thus the production of booze. This game has narcotics already too - might as well have a use for them! And we're already growing hemp so... yeah.

I could see producing steroids somehow too (also should be illegal in many places and require research to make) that would provide higher growth rates of the base stats temporarily.

Should these drugs have a risk of addiction...? Maybe.

As for food we should throw in a cooking skill and more food recipes, crops, etc. Of course the bestiary could mean adding in animals for slaughter too once that in incorporated. High cooking skill should produce better food to keep people happier. On the flip side bad food could have a chance for food poisoning aka stat debuff for a few in game days. Better brewers for better liquor.

Damn bandits always trying to break in and steal our drugs and alcohol.

NephilimNexus
Posts: 29
Joined: Thu Jun 19, 2014 12:03 am

Fri Jul 04, 2014 5:48 am

The simplest thing to do would be to let the player rent out beds to passing travelers, just like Mr.Floppy does.

HalbesEi
Posts: 17
Joined: Sat Jun 21, 2014 5:20 pm

Wed Jul 09, 2014 9:53 pm

But what if I want to have a Mr.Floppy in my town?
Why not just let us build this and get a cut of the profit

A city without Mr.Floppy would be ... sad ...

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