Fighting styles.

The place to request or suggest new ideas and features.
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jaypeevdml
Posts: 1
Joined: Fri Jun 03, 2016 12:31 am

Fri Jun 03, 2016 12:38 am

I just had this idea come up to me today when i was busy watching my people fight other factions.

What if there's another way of making the models fight? I mean this is a really complicated task, And what I'm saying might only be good AFTER everything is finished.

Just imagine having different factions all fight differently, And the normal fighting now is just, let's say, "Ramble fight" level. What if we actually see the ninjas move somewhat faster and more precise on a limb. Or making the priests(Or what you call it) be a bit more educated in fighting.

I know this is hardly a good feature, but since it has a japanese name, Assuming most of the people are japanese, or just alienated japanese people. (Or how other countries view japan :lol: )

It's just an idea, More styles to see more fighting, more naturality, more AWESOMENESS, and more variety.


P.S. Admit it. You sometimes just watch your overtrained 1st character own mobs when he/she cleaves with a weapon. and you feel awesome coz you'll be thinking, "I MADE THAT CHARACTER!"

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Hatsune_Neko
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Fri Jun 03, 2016 2:55 am

im sure someone could Mod it in, but.....

there really isn't very many styles of fighting with swords. unless your a Jedi..

though the name of the game is in fact Japanese. the game doesn't take place on earth.
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Berzerker Jay
Posts: 482
Joined: Mon Mar 21, 2016 10:47 pm

Fri Jun 03, 2016 9:58 am

There are definitely different styles, but I wonder about balancing them all out. It might be something for the future MMO sequel the developers had better have in the works! ;)

For instance, Aikido is a martial art meant to accommodate a katana. The idea is that one hand does the cutting and the other hand does the throwing. So in game terms, this style could result in the player being able to score knockdowns.

Other styles could maybe include that of the Whirling Dervish, basically spinning with blades toward the opponent. That would be non-stop attacks but without blocking. An opponent with a high melee attack skill might be able to time an attack to stop the spin dead....

Just some ideas, but yeah, whether there's an MMO in the works or my dreams are to be shattered, I think this would have to wait for a future follow-up, not this version of Kenshi. I'm satisfied with the swordfighting currently in place, and I understand the developers are reluctant to have further animations done at this point, and I don't blame them.

ezekhiel2517
Posts: 40
Joined: Mon May 30, 2016 3:29 pm

Fri Jun 03, 2016 3:42 pm

jaypeevdml wrote: Just imagine having different factions all fight differently, And the normal fighting now is just, let's say, "Ramble fight" level. What if we actually see the ninjas move somewhat faster and more precise on a limb. Or making the priests(Or what you call it) be a bit more educated in fighting.
I wish there were more styles and weapon moves each times I get into a fight. I assumed (I hope) that its already planned for future releases.

And I also think that each race also should have distinctive moves. Sheks using their horns, skeletons using electric discharges, hives maybe spitting or kicking with those stick legs

Wolfen
Posts: 16
Joined: Sun Dec 06, 2015 1:08 pm
Location: Germany

Sat Jun 18, 2016 11:04 am

I would love a mix of the current fighting style with different martial counters. For example the posebilety of unarming an enemy and breaking his arm with a hight skill.

(Please excuse my spelling. English isn't my native languarge)

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