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The place to request or suggest new ideas and features.
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Berzerker Jay
Posts: 482
Joined: Mon Mar 21, 2016 10:47 pm

Fri Jul 08, 2016 10:41 pm

n/a
Last edited by Berzerker Jay on Tue May 07, 2019 11:28 pm, edited 1 time in total.

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Mattk50
Posts: 1039
Joined: Thu Nov 03, 2011 3:22 pm
Location: A far away land where bug testing is entertainment.

Sat Jul 09, 2016 7:44 pm

almost throught this was spam. I think its a bit too much automation though, and would invalidate the farming skill. Mining automation exists but that stuff uses a general laboring skill which is always useful at one point or another.

Berzerker Jay
Posts: 482
Joined: Mon Mar 21, 2016 10:47 pm

Sat Jul 09, 2016 10:25 pm

I don't know that it invalidates farming, though. You have only a fifth of the plants in a hydroponic farm, from what I've seen, and most likely this set-up would require fairly significant power resources.

It would seem somewhat arbitrary to have automation for mining ore, but watering and weeding a garden are unattainable. And at the end of the day, you're going to likely get more food from having an adequately trained farmer and standard farms than by depending on an automated hydroponics farm, though the latter might better support a small kitchen operation.

lucidmadness
Posts: 314
Joined: Mon Jun 02, 2014 12:41 pm

Fri Jul 15, 2016 11:08 pm

None of my people have to work to get building materials, and somebody just runs around to make anything out of iron ore. The only thing I have my laborers on is the copper resource atm. I see no reason to not have automated everything, seeing as how we're researching old(lost) technology that makes ours look like children's toys. I would love to see an auto grain silo as well.

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