Armor removal timer from unconscious pawns.

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Morndenkainen
Posts: 1
Joined: Thu Jun 27, 2019 12:00 am

Thu Jun 27, 2019 12:29 am

My 2 cents...

Ok, so I've got 100 stealth and 100 assasination, what do I do with it? Knock everyone out and remove their weapons and armor.. Drop em on the ground and call it a day... They get up and have to fight my squad naked amongst large piles of weapons/armor..

Why?

The reason I do this is because I can't knock them unconscious and attack/kill an unconscious victim as I feel I should be able to. So I end up with crap everywhere and a squad fight against a bunch of naked dudes... This really becomes an issue after a while because i've got junk all over my base that I've got to pick up. (unless I'm retarded and missed something that lets my characters pick stuff up and take it to a chest via autoloot/area loot?)

Solution.

Add in a 1-2 second delay for equipping/removing armor from a downed character. Kinda like picking a lock, except you have to "strip gear" and have a chance to get caught by their conscious allies (like stealing with a chance to wake the unconscious victim based on the duration left) before you can loot em. I mean, I may be out cold, but if you try and take my pants off, I'm probably gonna wake up unless I was hit really HARD!

Alternative solution.

Give players the ability to murder an unconscious victim. It's a cold, hard, world out there... Of course, murdering victims should lower your faction standing with "civilized" factions, or the victims faction.. Mitigated by the assassination skill of course.. So plan accordingly..

Even if you don't add a feature like this, Kenshi is still a fucking awesome game with a HUGE amount of depth. I'm glad I bought it.

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Hatsune_Neko
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Posts: 4086
Joined: Sun Apr 21, 2013 9:59 am
Location: Columbus, OH

Thu Jun 27, 2019 8:14 pm

Morndenkainen wrote:
Thu Jun 27, 2019 12:29 am

Give players the ability to murder an unconscious victim. It's a cold, hard, world out there... Of course, murdering victims should lower your faction standing with "civilized" factions, or the victims faction.. Mitigated by the assassination skill of course.. So plan accordingly..
Dev has already said if this gets added, the NPC would have a unlimited reason to murder the player character when they are down as well.
which is one reason why tis not added.
there are mods for this though.
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philthymcnasty
Posts: 736
Joined: Wed Apr 10, 2013 11:57 pm

Fri Jun 28, 2019 10:23 am

Killing downed characters is a bad idea. It does not fit with the brutal culture of kenshi

Look at it this way: if a bandit kills you, they can only rob you once. But if a bandit lets you limp away, you can be robbed again tomorrow.

So it's more of a pragmatic culture thing with kenshi. Animals eat you alive when your down, but people just leave you knocked out and bleeding so that they can rob/tax/enslave/beat you up again/sell you crap/or save your narko corrupted soul later.

They do also eat your animals as well, so there is a ground work to make a good death move mod, but after playing with a few other mods it does not fit well with the games atmosphere.

I do agree that there should be a time bar for the removal and equipping of weapons and armor, similar to how lockpicking is done. this bar should be connected directly to the thief skill. I have saved my life too many times by dropping my pants and ripping off my clothes and running away. This is an exploit and should be fixed with that game mechanic. That combat speed debuff is not a joke and can get you killed if you do not understand it.

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